Is there/will there be a way to view the character art in the Ch15 version of the credits? As far as I am aware the only method is to play through the end of the game again.
No, we decided early on to avoid the extra time sink an additional android version of a game as big as this would be. Even for a game as small as Bonds it took a considerable amount of time to make it run properly on Android, so we don't have any plans to port this game.
First off, please do not share footage from the closed beta in public spaces such as this, as it is meant for patrons to view only until we share it in an official public post, or distribute an official public update. Therefore, please delete your message once you've read this.
You can join our Discord server if you have questions or reports regarding the closed beta: https://discord.gg/xXDgYPV If you connect you Patreon account with your Discord account in the Patreon account settings, you will get access to the patron-only chatrooms there.
As for the question, guards can drop items too if you assault them (might require your legs to be free so you can kick him).
I'm really sorry! I didn't do it on purpose. I just want to get help because I can't get out of that level. I deleted the message on it and please learn from it! Thank you! :)
I also don't know when the next update will be out but there's a closed beta on the Patreon site right now. if you want to own it then pay the publisher $8. I just bought it. I will give you the address of that website. If you want to play, please pay them because it's their effort, sweat, tears and time. Thank you! :)
Can't get this to work on Mac. Whenever I click new game or I mess with the settings and esc out, it just freezes or goes to black and I have to force quit. Any fix?
really i want the game should have big spike. The store needs more rich equipment. the map needs to be expanded and the escape and challenge modes more diverse. I hope the upcoming update will bring even more improvements. Thank you very much to the game's admin! :)
One of my biggest pet peeves is that one isn't able to escape as a companion, or do the tent training stuff as one i.e. I kinda feel like a sequel should expand on the first game, so it's kinda weird when stuff from the first game is left out. Otherwise amazing game - can't wait for the expansion!
The first game only had one escape pose for 4 characters, while sequel has 4 escape poses and 6 party members. It will be up to fans pooling together to mod in other party members graphics, which will be hefty effort to match game's quality.
MAN THE SIZE OF THE FILE ROSE XDD, prolly like the moment the beta was released, I was on that stage, now it's 1 gb :'D I'll prolly come back once it's completed, keep up the good work yeah
No, we don't intend to make official translations of the game. There may be some mods available in the future that translate the game, though, but those would be fan translations
Add jail in Didnapper 2 as in Didnapper 1 ... It will give timepass after all levels completed. You can use the jail in city where seles was once kept. After having fight we can keep them in cell bondage.
Serously, private cell (and its costumes) was one of the most enjoyable things in the first game. I felt a bit disappointed when I didn't see it on second game :(
Coming to the later version onwards I really want the game to change a bit more. such as more escape stages, more binding styles and more challenge modes. more endgame images instead of just the default 27 images. I wish the game was better and more engaging. Thank you! :)
I have customized my keybindings so that I am able to move around with W/A/S/D instead of the arrow keys, but then there's a very annoying bug when I navigate any menu (the save files menu, the keybindings one, etc.). Every now and then, when I click W (up) or S (down) to go to the next menu item, it instead does some absurd jump (for example, I am at File 8, i click the W key and it gets me to File 23). This never happens when i use the arrow keys though.
Similarly, I have remapped the enter key to Q and it sometimes behaves in an unexpected way. For example when I'm looking at the enemy gallery and I click on Q, it would sometimes show a different character than the one I had selected.
Have you made sure to remove the old function of Q and W as well? By default they do the same as PageUp and PageDown (or L1 and R1 on a controller). You can find them under the functions "Previous Page" and "Next Page" in the keybinding menu. If you did not change them, then the weird behavior is because your Q and W now have two functions at the same time.
Yes, I made sure to clean everything up. I have W/A/S/D exclusively associated with the move commands (they are not associated with anything else, and also the move commands have no other association).
Are you planning to add private cell time like in the first game where you get to mess with your friends like different poses, change clothes and so on after beating them in combat? and are you going to add new outfits?
To sum up the challenges are too easy. I didn't have any problems. Can you make it more difficult? For professional players it's too easy! That's just with me! :)
Mac version is broken. The game loads to a black screen whether it's a clean install new game or if I import saves. I have another Windows computer, but this is still a problem. I only wish you could do a Mac ARM version, but I doubt RPGMaker suppports that lol.
Hi! Is there an error message that goes with the black screen? If so, it might be a permission issue caused by security measures in your Mac. In that case, just moving the Game.app file to a different location on your machine after extracting it from the .zip file should fix the issue. Alternatively installing the game through the Itch app instead of downloading it manually should also solve it. Please let us know if this was helpful at all in case others encounter the same issue, and apologies for the inconvenience!
No error messages. Hitting "new game" or "load game" just fills the game window with black and no sound. Have to force quit the application. I moved it from downloads to desktop and same problem. It also locks up if I try to change any settings in the menu.
That is indeed strange. But try installing the game through the Itch app. If it's a permission-related error, then installing the game that way should fix it.
No longer an issue since I just got my first new Mac in eight years. M1 Max chip, and somehow it actually runs this game smoothly. A bit crashy, but it loads. Is this version of RPGMaker 64bit? It has to be for this to be running even under Rosetta2 emulation.
We just pushed the last closed beta version of v1.0.4 to testers, so you can expect the update to go live in a couple of days, unless they find any big issues in it
That depends on what you want :P If you just want to see the new things mentioned in the list of changes for the update, you can use the story crystal to jump directly to those parts of the game without restarting from scratch.
I'm thinking i wanted to replay the game from scratch but was waiting for an update to the game to make it more fresh of an playthrough. Thanks for the tip ! 😊
Hi! The v1.0.4 update is almost done and will likely have its last closed beta update today, so you can expect it to go public some time next week, unless new issues arrise. For more info you can see our most recent post on the topic here: https://www.patreon.com/posts/development-62904824
I just finished the game. It was a wonderful game. Thanks for all the developers. Just wanna give a few personal gaming improve adives. I wish the dev's can read this.
1. By any chance, could we have an AC binldfold? Just as the AC gag, it's one kind of blindfold with a strap on it. So It can't not be removed by player herself.
2.I wish we could have more Tie Upgrade play . Tie Upgrade is a wonderful idea. Somehow in current version, only the basic tie could be upgraded into Hottie and then further upgraded to Suspension. I wish we could have others same play. For example, we can upgrade Frogtie into Frogtie with pilliory. This will make the escape more real. It will make you think twice before you wanna assualt a guard. If I am a guard, of course I will uprage someone's tie, make her more painful if she try to assualt me.
3. Can we have a option to choose which kinds of level or ratio or tendency in real escape game (same as the one in camp). I mean in late chapter such chapter 15 or a clear game. The foes are supposed to use more AC bindind and some high level restrain to tie player. But the truth is, they are using basic tie, normal rope and bind my wrist with level 1 diffcult, fighting against my 60 level escape skill, seriously?!
How long until the next update? I'm really looking forward to the next version of the game. i wish some maps were more expanded, more pitfalls and increased difficulty. I really want the game to be perfect. thank you!
I recommend joining the Discord server if you want to monitor progress of game more and interact with the dev's. A link to it can be found on Steam page or DeviantArt group. My guess for 1.0.4 would be sometime in next few weeks.
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Ich habe mein spielstand verloren wie bekomme ich den wieder oder kann ich mich zu einem Chapter cheaten?
Is there/will there be a way to view the character art in the Ch15 version of the credits? As far as I am aware the only method is to play through the end of the game again.
Hello. Im new, but is visa card working for buying the game?
It should work on Itch from what I know, yes
ok thanks
Are there any plans for an android version
No, we decided early on to avoid the extra time sink an additional android version of a game as big as this would be. Even for a game as small as Bonds it took a considerable amount of time to make it run properly on Android, so we don't have any plans to port this game.
First off, please do not share footage from the closed beta in public spaces such as this, as it is meant for patrons to view only until we share it in an official public post, or distribute an official public update. Therefore, please delete your message once you've read this.
You can join our Discord server if you have questions or reports regarding the closed beta: https://discord.gg/xXDgYPV If you connect you Patreon account with your Discord account in the Patreon account settings, you will get access to the patron-only chatrooms there.
As for the question, guards can drop items too if you assault them (might require your legs to be free so you can kick him).
I'm really sorry! I didn't do it on purpose. I just want to get help because I can't get out of that level. I deleted the message on it and please learn from it! Thank you! :)
Hi, can you tell me the update time of the next version?
I also don't know when the next update will be out but there's a closed beta on the Patreon site right now. if you want to own it then pay the publisher $8. I just bought it. I will give you the address of that website. If you want to play, please pay them because it's their effort, sweat, tears and time. Thank you! :)
https://www.patreon.com/DIDgames/posts
thanks bro
when next?
Does escape lvl have additional benefits after lvl 65?
Can't get this to work on Mac. Whenever I click new game or I mess with the settings and esc out, it just freezes or goes to black and I have to force quit. Any fix?
There is likely an issue with file writing permissions. Installing the game with the Itch app instead should fix that
https://itch.io/app
really i want the game should have big spike. The store needs more rich equipment. the map needs to be expanded and the escape and challenge modes more diverse. I hope the upcoming update will bring even more improvements. Thank you very much to the game's admin! :)
One of my biggest pet peeves is that one isn't able to escape as a companion, or do the tent training stuff as one i.e. I kinda feel like a sequel should expand on the first game, so it's kinda weird when stuff from the first game is left out. Otherwise amazing game - can't wait for the expansion!
The first game only had one escape pose for 4 characters, while sequel has 4 escape poses and 6 party members. It will be up to fans pooling together to mod in other party members graphics, which will be hefty effort to match game's quality.
Would all types of tie (like a suspension or pole)add to the escape tent in the future?(I know it just a tent)
MAN THE SIZE OF THE FILE ROSE XDD, prolly like the moment the beta was released, I was on that stage, now it's 1 gb :'D I'll prolly come back once it's completed, keep up the good work yeah
It would be nice if the status of the menu screen could be hidden
33 days ago! :)
can the artwork done by sharpffffff be viewed in the game?
when next?
There is locales folder in the game directory.Will other languages be supported in the future? Like Japanese or Chinese.
No, we don't intend to make official translations of the game. There may be some mods available in the future that translate the game, though, but those would be fan translations
Add jail in Didnapper 2 as in Didnapper 1 ... It will give timepass after all levels completed. You can use the jail in city where seles was once kept. After having fight we can keep them in cell bondage.
I agree
We need this!
Serously, private cell (and its costumes) was one of the most enjoyable things in the first game. I felt a bit disappointed when I didn't see it on second game :(
2 is still a very nice game anyways
How to replay the side quest ?
That is a feature we will be adding in a future update :)
Coming to the later version onwards I really want the game to change a bit more. such as more escape stages, more binding styles and more challenge modes. more endgame images instead of just the default 27 images. I wish the game was better and more engaging. Thank you! :)
I have customized my keybindings so that I am able to move around with W/A/S/D instead of the arrow keys, but then there's a very annoying bug when I navigate any menu (the save files menu, the keybindings one, etc.). Every now and then, when I click W (up) or S (down) to go to the next menu item, it instead does some absurd jump (for example, I am at File 8, i click the W key and it gets me to File 23). This never happens when i use the arrow keys though.
Similarly, I have remapped the enter key to Q and it sometimes behaves in an unexpected way. For example when I'm looking at the enemy gallery and I click on Q, it would sometimes show a different character than the one I had selected.
It would be great if the devs could look into it!
Have you made sure to remove the old function of Q and W as well? By default they do the same as PageUp and PageDown (or L1 and R1 on a controller). You can find them under the functions "Previous Page" and "Next Page" in the keybinding menu. If you did not change them, then the weird behavior is because your Q and W now have two functions at the same time.
Yes, I made sure to clean everything up. I have W/A/S/D exclusively associated with the move commands (they are not associated with anything else, and also the move commands have no other association).
Then yes, that sounds like a bug. We'll make sure to look into it for the next update. Sorry for the inconvenience!
Are you planning to add private cell time like in the first game where you get to mess with your friends like different poses, change clothes and so on after beating them in combat? and are you going to add new outfits?
They will Add New Outfits in Future Updates yes, there is one in work right now. (Warrior Monk Eileen) Source: Discord/Twitter
i alrd at the epilogue and try to tied up a damsel Zhara didnt gain any exp is it on purpose or error?
Would you have plan about the room to show female enemy or charcter's (with various clothes) standing assets and ending credit's assets after ending?
To sum up the challenges are too easy. I didn't have any problems. Can you make it more difficult? For professional players it's too easy! That's just with me! :)
Mac version is broken. The game loads to a black screen whether it's a clean install new game or if I import saves. I have another Windows computer, but this is still a problem. I only wish you could do a Mac ARM version, but I doubt RPGMaker suppports that lol.
Hi! Is there an error message that goes with the black screen? If so, it might be a permission issue caused by security measures in your Mac. In that case, just moving the Game.app file to a different location on your machine after extracting it from the .zip file should fix the issue. Alternatively installing the game through the Itch app instead of downloading it manually should also solve it.
Please let us know if this was helpful at all in case others encounter the same issue, and apologies for the inconvenience!
No error messages. Hitting "new game" or "load game" just fills the game window with black and no sound. Have to force quit the application. I moved it from downloads to desktop and same problem. It also locks up if I try to change any settings in the menu.
That is indeed strange. But try installing the game through the Itch app. If it's a permission-related error, then installing the game that way should fix it.
No longer an issue since I just got my first new Mac in eight years. M1 Max chip, and somehow it actually runs this game smoothly. A bit crashy, but it loads. Is this version of RPGMaker 64bit? It has to be for this to be running even under Rosetta2 emulation.
This is exactly what I've been looking forward to for the past 2 months. Thank you for your efforts! thanks for everything! :)
About a month after the first update
↓ 2 months later
this update sometime during the next week
↓ 1 week later
some time next week
When is next?
We just pushed the last closed beta version of v1.0.4 to testers, so you can expect the update to go live in a couple of days, unless they find any big issues in it
Thank you. I understand.
Thank you for sharing the good news
Is it recommended to restart the game? (i have completed everything)
With the new contents etc :)
That depends on what you want :P
If you just want to see the new things mentioned in the list of changes for the update, you can use the story crystal to jump directly to those parts of the game without restarting from scratch.
Ahh okay i get it know!
I'm thinking i wanted to replay the game from scratch but was waiting for an update to the game to make it more fresh of an playthrough. Thanks for the tip ! 😊
62 days have passed since the game's last update. I'm still waiting for a miracle!
Hi! The v1.0.4 update is almost done and will likely have its last closed beta update today, so you can expect it to go public some time next week, unless new issues arrise. For more info you can see our most recent post on the topic here: https://www.patreon.com/posts/development-62904824
I will try to wait for your product! thank you very much! :)
How long do I have to wait to play the next update? I can't wait for a big game changer. a really complete and engaging version! Thank you very much!
I think the developer should explain why the update is delayed.
https://www.deviantart.com/wtf-is-a-prologue/journal/DID-Games-Development-Updat...
I just finished the game. It was a wonderful game. Thanks for all the developers. Just wanna give a few personal gaming improve adives.
I wish the dev's can read this.
1. By any chance, could we have an AC binldfold? Just as the AC gag, it's one kind of blindfold with a strap on it. So It can't not be removed by player herself.
2.I wish we could have more Tie Upgrade play . Tie Upgrade is a wonderful idea. Somehow in current version, only the basic tie could be upgraded into Hottie and then further upgraded to Suspension. I wish we could have others same play. For example, we can upgrade Frogtie into Frogtie with pilliory. This will make the escape more real. It will make you think twice before you wanna assualt a guard. If I am a guard, of course I will uprage someone's tie, make her more painful if she try to assualt me.
3. Can we have a option to choose which kinds of level or ratio or tendency in real escape game (same as the one in camp). I mean in late chapter such chapter 15 or a clear game. The foes are supposed to use more AC bindind and some high level restrain to tie player. But the truth is, they are using basic tie, normal rope and bind my wrist with level 1 diffcult, fighting against my 60 level escape skill, seriously?!
Updated to chains means GG. :D
May be something like bondage maid adventure can be fun!
I think they should add more cutscene interactions with monsters. That all kinda ends after chapter 2.
I think it will come soon, the last update was in a month ago pratically. I'm impatient.
How long until the next update? I'm really looking forward to the next version of the game. i wish some maps were more expanded, more pitfalls and increased difficulty. I really want the game to be perfect. thank you!
I recommend joining the Discord server if you want to monitor progress of game more and interact with the dev's. A link to it can be found on Steam page or DeviantArt group. My guess for 1.0.4 would be sometime in next few weeks.
thank
thank you very much! :)
I can not wait the update, could you tell me some detail about the update and when the mod will be reseased?please.