I have encountered some issues when I played the game.
In the Alverona farms as seen in 8:36 in this video, Seles' head clips through the hay. I believe this is because the top half is set with a "★" which in RPG Maker MV means the tile is passable but the character or Event appears under the tile.
In some rare occasions, Seles' graphic may show her carrying someone when she drops the captive as seen in this video and the captive disappears. This can be fixed by grabbing another female captive and dropping her which returns Seles' graphics to normal.
As mentioned here https://itch.io/post/8237972 You can swap Aden with Eileen or Kaie which results in the character turning to Aden when grabbing someone as well as resulting in another Eileen or Kaie in the cutscene. This is because Formation Access (Page 3 of Event Commands) isn't disabled nor is Aden's slot locked.
Something I noticed with RPG Maker MV games, including Didnapper 2, is that running with HDR turned on in Windows results in the game being darker. Here's a comparison with HDR turned off compared to the game running with HDR turned on.
I don't know if anyone encounters it, but sometimes I encounter stuttering in some places. Please note I'm using an AORUS 15G which uses an Intel Core i7-10750H with an NVIDIA GeForce RTX 2060 which can run Didnapper 2 just fine. I do have the game running on microSD which has no problems running. I somewhat fixed the issue by editing package.json and capping the framerate to 60 fps. I do remember the Ambush system tended to lag when I played on 1.0.5, but it performed better on 1.1.2.
I'm not sure if that's possible given that the game is meant for computers and larger screens and isn't optimized for the smaller screens used in phones. RPG Maker MV and MZ does allow Mobile exporting, but the game needs to be optimized for mobile as the UI and controls are typically built around keyboard, mouse, or controller input.
A great game so far I have played until now. First I saw it, I thought it would be just a little pervert bondage game (and yes, that was the reason I became curious XD) , but It is more than that. The story, the characters and the game mechanics are realy awesome. A great game :) But I've found a bug with some character graphics, if some party members were carry someone. It was in Etznanl. If Kaie is party leader and she starts to carry someone, her graphic switch to Aden while carrying. An if Eileen is party lead, the game crashed because it didn't found her carry graphic.
I believe that part in Chapter 13 is due to DID Games not locking Aden's slot. Interestingly, the game doesn't crash on me with Eileen or Kaie, but both will load Aden's graphic. What's actually happening is that every character has a Carry graphic which is a duplicate of Aden's graphic. I'm guessing maybe in some point in development that you could carry more than one captive (one for each party member) or that DID Games considered allowing you to change the party leader which is usually Seles (the game does allow changing the party starting in Chapter 13, but you can't change Seles' position).
If you swap Aden with Eileen or Kaie and defeat the two Crimson Scar women, the cutscene will show a duplicate Eileen or Kaie. This is due to how Didnapper 2 shows party members in cutscenes; when a cutscene triggers, the party members would pop out of Seles and then merge into Seles similar to Final Fantasy VII when the cutscene is finished.
Very glad to hear that you've enjoyed the game :) The bugs in Etznanl were indeed because we forgot to lock Aden as party leader during that section. However, it will be fixed in the next update, as we're working on making it possible to set anyone as party leader in the majority of the game, among a lot of other things.
Hi :) If you bought the game while logged in, it should appear in your Library together with other games you've bought here. There should also be a download option on the game's store page separate from the option of buying the game again.
If you weren't logged in when buying the game, you should have received an email with a download link (you may have gotten one if you were logged in too, I'm not sure). If you didn't receive one, even in your spam folder, then on the store page select the option to buy the game again, then click on the small text saying "I already paid for this..." near the bottom.
If for some reason it still doesn't work, DM us your email (on our social media accounts or didgamesproduction@ gmail.com) and I can find your purchase and potentially send you a new key.
Please let me know whether this was helpful at all :)
If you downloaded the update manually, then you will need to copy everything in your save folder from the old version over to the save folder in the new version. You can find the save folder here: Didnapper 2/www/save/
If you want some more detailed and quicker help, feel free to ask in our public Discord server, where both Didnapper developers and other players are nearly always available: discord.gg/xXDgYPV
It's theoretically possible to export on Android since RPG Maker has Android/mobile export. However, DID Games would have to rework the game, especially the lockpicking and escape systems, since the game is designed for desktops in mind, and I'd imagine the menus would be a pain to navigate on a small screen since RPG Maker MV by default isn't optimized for mobile screens.
While I was carrying the bound enemy, I was attacked by the new enemy. After the battle I couldn't drop the enemy or hit ESC and X to save the game, and after that the protagonist couldn't be tied, but I could hit SHIFT run. the draw was normal.
I had encountered a similar bug in the Stromm Marshes where Seles was carrying someone but couldn't drop the enemy. I could fix this by ambushing a female enemy to grab and release which resets Seles' graphics.
I’d really appreciate if u guys made this game free, I’m dying to play it after seeing videos and playing the mod myself 20 bucks may not be that much but in my country is over 500 so I’d be glad to see this game and it’s mods, who knows it could higher the the amount of people playing, this game is truly great and I’m hoping to play it completely ❤️
I hope you reply to my message and hopefully make it free
Yes, it is still in the works :) We have been posting some previews on our Twitter and on our public Discord channel, and we update the closed beta montly on our Patreon. Links can be found on our website: https://did.games/
Really enjoyed the game, just highly hope that there'll be something like the private cell in didnapper 1 in the future. (Wants to see Aden enjoying it.)
I love bondage especially strict one. What kind of bondage is included in this game, is it only ropes? Are there things like armbinders, straitjackets, legbinders, etc? The art is amazing btw, and the gameplay looks interesting.
Hello, I love y'all's game and I can't for the next update but I have a little problem. For some reason, everytime I try to escape in the CRC mini game( the 4th challenge to be exact) the game keep crashing. I don't know if it's just me or it's a more wide spread issue but I want to inform y'all about it. Keep up the good work and have a great year.
Hi 🙂 Is there any error message when the game crashes, or does it just close? If it just closes without any error messages, see if you have very little space left on your drive. If there isn't enough free space when the game tries to preload the escape graphics, it will just shut down.
I have seen a creative feeling that is quite interesting. I hope that the official will consider joining the game. When struggling to escape, if the character wears high-heeled shoes on his feet, he will make noise when walking to attract guards, while making noise when jumping will take more time, and it is possible to make more noise when falling down. High heels can be set up separately. Seles can choose to break away from high-heeled shoes, The guard may also tie the high-heeled shoes to Seles' feet. Seles must break free of the rope before he can break free of the shoes. Calling the guard or looking for a partner to help him break free of the rope on the shoes or shoes is possible. High heels are not bad. They can increase the probability of success in attacking guards. It turns out that the heels are different, and the effects of punishment and reward are different, but the code must be very complex, so I just hope the official will consider the setting of high heels. Thank you. I hope the official will consider many other ideas.
As the game description says, the base game does not contain any nudity or sexually explicit scenes. However, there are people who are working on nude and other explicit mods on our Discord server, and a basic vibe mod comes with the game as an example mod.
As for Didnapper 1, it's free and you can find it on the Didnapper Wiki: https://didnapper.fandom.com/wiki/Game_Download Note that if you do decide to play it, make sure you read the Requirements section of that page.
Same problem. The game worked perfectly on my Android. But I tried it on my Mac and it just fades to a black screen after the main menu. No Error Message, just total blackness.
RPG Maker MZ could be a workaround for macOS, but it would take a lot of work to get Didnapper 2 to work on MZ since the game uses plugins which don't work on MZ. Theoretically, FOSSIL (for MV plugins) and the VS plugins (to replace the YEP plugins) could be used, but Events would need to be redone due to code differences between the YEP and VS plugins.
Before starting a new game plus, I have a question: Is there any way to also restock treasure chests (or could you change the mod to do so)? If would be great to get major arcana cards more than once so more characters can learn spells. I think it wouldn't matter if characters could become overpowered, because my party was overpowered in the end anyway, I could take down the final boss within a few minutes and without posing any real threat to me. I even surrendered some of my characters on purpose before taking her down for their level-up pictures.
Does the magican card somehow aionize characters? I used it on Lilli just to learn spire, but then she had quite a lot of really useful spells which elevated her from 'pretty useless' to 'best fighter in the game'. Or is it because of something I may have equipped?
Another question, are all the major arcana cards already in the game? I never found tower, moon, nameless and several others, where are they?
It might be better to ask for changes to mods in the mod section of our public Discord server (https://discord.gg/xXDgYPV). However, there should alternatively be a way to get multiple of the same cards, though only by messing with the code of the game.
You probably have her Chroma weapon equipped, which while equipped lets her use certain Chroma skills.
There are still a few cards left that will be added in the next big update (v1.2.0), including the ones you listed.
I’m glad I found this comment. I’ve been running around like a mad man trying to find these cards killing enemies, looking for chests, and checking books in every home and library in the game. Glad to hear they’re not all out yet. It would be nice to be able to learn the same card skills for multiple characters. It’s a bummer when you see a skill on the learn menu for someone knowing that now they can never get it. Can you do mods on a Mac?
Steam sadly disagrees, so there it's blocked in multiple countries. We kind of hit a middle ground, but yes, without nudity or sex, you can argue it's more of a game with a lot of very specific "fan service" than a "nsfw" game. Some people like that about the game, while others don't, which is why some mods are in the works that add more lewdness to it, in addition to the vibrator mod that already comes with the full game.
Ngl, I was a little disappointed, cause the hole thing is like a big tease. But on the other hand I'm glad you are able to push through this tough market.
Well, tastes differ. I don't need or want hardcore content in games, that's just going on my nerves. I think Didnapper did everything right and for me both titles are among the best JRPGs ever made. The fetish mechanics all make perfect sense within the game system and are not just there for their own sake. It's a real game and fun to play, not just an excuse for showing explicit content like many other nsfw-games. I think I would also enjoy playing it if I wasn't into bondage.
Thats the thing tho, if im looking for a "real"-game, Im not willing to spend 20€ on this quality. Not that its bad, there are just better games, Indie or not, that you can buy for the same price.
There is nothing wrong with quality, this is a high quality game. Just don’t compare it to Elden Ring or stuff, it’s an old school JRPG with new mechanics and meant to be that way. There are still people around who grew up with that genre and still like playing it. Even more than modern Action-RPGs.
Hi! That fix is specifically for a black screen on Zhara's ship after having played through chapter 13, and that bug was fixed in a previous update, so your issue is something else.
Since you get a black screen also from starting a new game, what I suspect is that the modded version you made wasn't installed correctly, whether by you running out of disk space or cancelling the installation before it was done. Try deleting the modded folder in Didnapper 2/mods/installs/ and installing it again through the Mods menu, and let me know if that fixes it for you.
Hello, I have cleared this game, and now there is a problem, because of the language barrier (I am Chinese), I can't find the extra clothes that can be changed in the protagonist team (now there is only one maid uniform) Where can I find it? Can get extra clothes for the protagonist and her teammates
I have played the game and finished the main game on version 1.0.5, I also had played Didnapper 1.8.1 5 years ago. Compared to to the first game, Didnapper 2 feels more like an RPG with exploration rather than being mission/level-based though still using the bondage theme and the battle mechanic from its predecessor. A notable difference between this game and its predecessor is that cutscenes are very frequent in Didnapper 2 though RPGs are usually story driven and it's not uncommon for RPGs to have a lot of cutscenes, take the Final Fantasy games for example. Another difference is that Seles/party gets tied up more often than Suki did in Didnapper. The escape system also gets more use in this game which I felt was underused in Didnapper unless you lost battles.
My review
Below is my review and thoughts of the game.
I do like how the game has an entirely original soundtrack with each town and field location having unique tracks compared to Didnapper using some tracks from RPG Maker XP. I also like the voice acting for the major characters although they're not fully voiced.
I also do like the art for the enemies and some CG scenes as well as the bust graphics being animated. The maps are also neat with the FSM tilesets and parallaxing being used although the Desert areas seem to use the default MV tilesets. I like the taller characters which are close to the RPG Maker XP characters than the chibi characters made by MV/MZ's character generator. Much like Didnapper using the battle backgrounds from XP, D2 also uses the backgrounds from MV maybe with some exceptions like the ship interior.
The gameplay is also improved with the player being able to save anywhere and being able to dash. The battle system uses ATB (which RPG Maker MZ would later include) along with the RPG Maker MV mechanics and battle mechanics from Didnapper like tying up female enemies to win and the party members not being able to be knocked out though with changes like the Tied state operating on points that is affected by Struggle and Rescue. The Escape System is also more complex with different restraint types and tie types which is otherwise similar to the Didnapper 1.7/1.8 escape system. Lastly, Seles can ambush male enemies which Suki couldn't do in Didnapper.
Difficulty
As for the difficulty, it can seem harder than Didnapper (especially 1.8) due to the ATB battle system which works similar to Final Fantasy X where not everyone gets an equal turn, characters no longer being healed after battle, enemies being smarter with Subdue (no longer wasting it on a healed character), and Rescue longer removes Tied instantly. However, you get a lot more Gold, get a character who has healing spells later in Chapter 3, can ambush male enemies which you couldn't in Didnapper, and some areas also have beds to restore HP/CP. Also, the player can easily escape guards due to Seles being able to dash.
I believed enemies used to be focused on using Rescue on the Demo 2 (2019) and possibly the old Patreon versions which made tying up their allies ineffective. In the final game, they don't seem to use it often.
I haven't found anything in the story that's too difficult or easy although things starts getting harder as of Chapter 6. The bosses can be challenging especially in the later half of the game, but I haven't found them too difficult or easy (except the end of Chapter 13) which is a contrast to Didnapper which had difficult bosses like Hyranda in Chapter 3 and the pirate ambush in Chapter 6. Even the final boss is improved to be challenging with having damage resistances, a lot of health (2nd part having 7664 HP on hard), and powerful attacks. It's a vast improvement over the final boss in the first game who didn't seem hard when I played it.
Issues
One complaint I have is that you can't escape non-boss/scripted battles which gets worse later in the game where enemies have a lot of health especially on Hard which can drag on the battle considering that most enemies don't have elemental weaknesses and your attacks don't do high amount of damage even with 4 characters, not helping that Eileen initially lacks damaging spells to match Seles' damage output. On the other hand, you can choose not to fight them (or ambush them instead) though it won't help in areas like the Miu Miu Forest due to the trees, Stromm Marshes with the hidden bandits, and pretty much any location where you can't easily avoid the enemies without triggering a battle.
I've found debuff skills to be pretty much useless in the later game especially against bosses since the enemies' ATB tends to fill quickly before the player can get a turn. It limits usefulness of skills like Kaie's Darken which lasts for 2 turns, but the enemies will usually get those 2 turns before you can cast it. However, status effects are still effective.
Aside from Eileen's Soothing Mist (10% HP) and Liliana's Ration (with healing item), there's no way to heal all characters. It becomes a problem in the later chapters as the multiple enemies can lower your HP with multiple strikes or have skills that hit the party which makes healing to prevent being tied difficult. It doesn't help that Liliana only gets used in 2 chapters and isn't usable until Chapter 13 (who then gets removed until late Chapter 14). Even then, the Ration can be impractial to set up since she needs 30 TP and and two turns which will likely give enemies enough time to weaken and/or tie up the characters.
Despite the issues mentioned above, it's a very good game that improves on Didnapper's gameplay mechanincs especially with Didnapper 2 being built on RPG Maker MV that's more flexible than what RPG Maker XP can achieve. The macOS and Linux versions are also a nice addition although RPG Maker MV is no longer supported on macOS Big Sur 11.0 and later (not sure about games deployed for Mac).
DID Games please help, I got a problem with my savefile (I think). I started playing chapters 1 to 3 on my Linux Home Office PC, but then continued playing on a windows mini PC in the living room to use the big TV screen. I carried over my save-folder from Linux to Windows and it worked – until I just reached Malutina. When I get captured at the city gates and lead into the city, the moment the screen changes the game stops and I always get a "uncaught error: header is wrong"-message. Is there any way to fix this? I've already put a lot of time levelling up into it and I don't want to start over. I think it has to do with starting the savegame on Linux and then moving it over to Windows. (I'm playing the latest 1.1.1 version, btw.)
Could you send us the save file or folder in question? It will make it much easier for us to fix it. Either give us a link here or send the file(s) directly on Discord.
Update: I copied my savegames back to the Linux machine and there it is still working. But I want to play on my big screen running windows. I watched the Malutina sequence and saved when I got free the next morning and moved the savefiles back to windows, hoping a crash won't happen again. I kept playing for a while, but when I want to confront Zhara in the town hall the game crashes again (same error) when I enter her room.
I have uploaded the new save folder. savefile 22 is right before Malutina city gate crash, savefile 24 is before entering the town hall crash:
Would be great if you could do anything to help. I could continue playing on Linux but I want to enjoy the game on the big screen. I don't want to start from scratch on windows (because I can't even be sure if the Linux-widows-switch really is the cause of the problem, I only read in an rpgmaker forum that the "header is wrong" error could be caused by an incompatible savefile, so I assume starting on Linux and moving to windows is the cause of the problem).
One more thing I noticed (don't know if it's important): There seems to be something wrong with Arden. She never changes her appearance and always looks like she is wearing her standard outfit. I think it's been that way since the mission when you get the maid outfit. After she changed back into her normal clothes (storywise) I could never get her to wear the maid costume again (regarding to appearance) when I equip it. Equipping casual clothes doesn't change her looks either. I just hope my savegame isn't entirely effed up.
After defeating Casca you got the Gem of Illusion key item. That item lets you force the game to always show a party member in one outfit, no matter what they actually wear. Try using that item again, toggling off your selection for Aden.
As for the Linux issue, I'm still looking into that. It's a little difficult without owning a Linux myself 😅
Oh, dammit! I am sooooo sorry for the trouble I have caused you, just tie me up and put me in a cave. When I googled the error message and read it COULD BE caused by incompatible savefiles due to platform switching I assumed that was the case here. So I forgot thinking about other possible causes, including the most obvious one. Now I did some further testing and it turned out it was caused by a broken game install or damaged game files on the windows machine. When I downloaded the game again and reinstalled it, everything seems to be working. Stop looking into the issue, there is nothing wrong with the game or my savefiles, the error was on my computer's side and must have been caused by a bad file transfer when I moved the gamefiles via USB-Drive to the Windows machine (because it doesn't have an internet connection, it's a retro games emulation console running windows under the hood). Again, I'm so sorry for troubling you with this. After the reinstall everything seems to be working.
It sounds like you are playing a pretty outdated version of the game. The job boards were overhauled about half a year ago, and we very recently dropped another big update too, so please consider updating the game if you haven't!
When did you buy the game? If you did buy it with this account, then it should be in the game library of your account together with any other games you may have bought on Itch. If you used another account, or you bought the game without an account, then you should have been sent an email with a download key.
It was with this account, it was just before you released the update. It showed I had purchased it on my account but when I went to the update release page it wouldnt let me download, so I just downloaded the lastest version from my page which worked for me, I transferred my save and everything works perfectly. Sorry for the bother, and thank you for the great game! I look forward to more works in the future!
I have seen a creative feeling that is quite interesting. I hope that the official will consider joining the game. When struggling to escape, if the character wears high-heeled shoes on his feet, he will make noise when walking to attract guards, while making noise when jumping will take more time, and it is possible to make more noise when falling down. High heels can be set up separately. Seles can choose to break away from high-heeled shoes, The guard may also tie the high-heeled shoes to Seles' feet. Seles must break free of the rope before he can break free of the shoes. Calling the guard or looking for a partner to help him break free of the rope on the shoes or shoes is possible. High heels are not bad. They can increase the probability of success in attacking guards. It turns out that the heels are different, and the effects of punishment and reward are different, but the code must be very complex, so I just hope the official will consider the setting of high heels. Thank you. I hope the official will consider many other ideas.
I found Didnapper 2 by accident. Although the game is a bit heavy for my laptop, basically I regret nothing! I bought it, and it's worth every penny!
(Before you ask, I'm not a perv. I just love bondage madly. And this game is way beyond my expectations! So I gotta come here to thank DID Games properly!)
P/S: I wonder if you guys have plans to make another game like this. I think a bondage-themed RPG game with a modern setting would be nice (say, a female cop/detective on a crazy journey of constant bondage ^^ ).
Well, just my idea. Don't take it too seriously!
Anyway, I hope to play more splendid works from you in the future!
← Return to game
Comments
Log in with itch.io to leave a comment.
During the escape mini game you walk or hop around and can grab weapons like a knife, etc. The question I have is how to actually use them?
The most useful item you've picked up is automatically used when you struggle
ah okay. I was wondering if that was actually the case. Good to know thanks.
No problem :)
I have encountered some issues when I played the game.
In the Alverona farms as seen in 8:36 in this video, Seles' head clips through the hay. I believe this is because the top half is set with a "★" which in RPG Maker MV means the tile is passable but the character or Event appears under the tile.
In some rare occasions, Seles' graphic may show her carrying someone when she drops the captive as seen in this video and the captive disappears. This can be fixed by grabbing another female captive and dropping her which returns Seles' graphics to normal.
As mentioned here https://itch.io/post/8237972 You can swap Aden with Eileen or Kaie which results in the character turning to Aden when grabbing someone as well as resulting in another Eileen or Kaie in the cutscene. This is because Formation Access (Page 3 of Event Commands) isn't disabled nor is Aden's slot locked.
Something I noticed with RPG Maker MV games, including Didnapper 2, is that running with HDR turned on in Windows results in the game being darker. Here's a comparison with HDR turned off compared to the game running with HDR turned on.
I don't know if anyone encounters it, but sometimes I encounter stuttering in some places. Please note I'm using an AORUS 15G which uses an Intel Core i7-10750H with an NVIDIA GeForce RTX 2060 which can run Didnapper 2 just fine. I do have the game running on microSD which has no problems running. I somewhat fixed the issue by editing package.json and capping the framerate to 60 fps. I do remember the Ambush system tended to lag when I played on 1.0.5, but it performed better on 1.1.2.
Is there a way to reset the completed sidequests
Yes, you can do a small sidequest for the fortune teller in Milaz to unlock that feature
Thanks
Can I run didnapper2 on joiplay?
I'm not sure if that's possible given that the game is meant for computers and larger screens and isn't optimized for the smaller screens used in phones. RPG Maker MV and MZ does allow Mobile exporting, but the game needs to be optimized for mobile as the UI and controls are typically built around keyboard, mouse, or controller input.
I cannot find the mod menu. I look in the bottom left and only see credits.
Updating the game to the latest version usually solves that issue
A great game so far I have played until now. First I saw it, I thought it would be just a little pervert bondage game (and yes, that was the reason I became curious XD) , but It is more than that. The story, the characters and the game mechanics are realy awesome. A great game :)
But I've found a bug with some character graphics, if some party members were carry someone. It was in Etznanl. If Kaie is party leader and she starts to carry someone, her graphic switch to Aden while carrying. An if Eileen is party lead, the game crashed because it didn't found her carry graphic.
I believe that part in Chapter 13 is due to DID Games not locking Aden's slot. Interestingly, the game doesn't crash on me with Eileen or Kaie, but both will load Aden's graphic. What's actually happening is that every character has a Carry graphic which is a duplicate of Aden's graphic. I'm guessing maybe in some point in development that you could carry more than one captive (one for each party member) or that DID Games considered allowing you to change the party leader which is usually Seles (the game does allow changing the party starting in Chapter 13, but you can't change Seles' position).
If you swap Aden with Eileen or Kaie and defeat the two Crimson Scar women, the cutscene will show a duplicate Eileen or Kaie. This is due to how Didnapper 2 shows party members in cutscenes; when a cutscene triggers, the party members would pop out of Seles and then merge into Seles similar to Final Fantasy VII when the cutscene is finished.
Very glad to hear that you've enjoyed the game :)
The bugs in Etznanl were indeed because we forgot to lock Aden as party leader during that section. However, it will be fixed in the next update, as we're working on making it possible to set anyone as party leader in the majority of the game, among a lot of other things.
Hi :) If you bought the game while logged in, it should appear in your Library together with other games you've bought here. There should also be a download option on the game's store page separate from the option of buying the game again.
If you weren't logged in when buying the game, you should have received an email with a download link (you may have gotten one if you were logged in too, I'm not sure). If you didn't receive one, even in your spam folder, then on the store page select the option to buy the game again, then click on the small text saying "I already paid for this..." near the bottom.
If for some reason it still doesn't work, DM us your email (on our social media accounts or didgamesproduction@ gmail.com) and I can find your purchase and potentially send you a new key.
Please let me know whether this was helpful at all :)
I successfully downloaded the v 1.1.2 without buying it again, but the update wasn't transferred into my v 1.1.0 safe file.
If you downloaded the update manually, then you will need to copy everything in your save folder from the old version over to the save folder in the new version. You can find the save folder here: Didnapper 2/www/save/
If you want some more detailed and quicker help, feel free to ask in our public Discord server, where both Didnapper developers and other players are nearly always available: discord.gg/xXDgYPV
I want this game on android
It's theoretically possible to export on Android since RPG Maker has Android/mobile export. However, DID Games would have to rework the game, especially the lockpicking and escape systems, since the game is designed for desktops in mind, and I'd imagine the menus would be a pain to navigate on a small screen since RPG Maker MV by default isn't optimized for mobile screens.
While I was carrying the bound enemy, I was attacked by the new enemy. After the battle I couldn't drop the enemy or hit ESC and X to save the game, and after that the protagonist couldn't be tied, but I could hit SHIFT run. the draw was normal.
Where were you carrying the enemy when this happened? Like, in what area?
I had encountered a similar bug in the Stromm Marshes where Seles was carrying someone but couldn't drop the enemy. I could fix this by ambushing a female enemy to grab and release which resets Seles' graphics.
gotta admit, theres a surprising amount of game here, and hardly a second without its main appeal. nice.
I’d really appreciate if u guys made this game free, I’m dying to play it after seeing videos and playing the mod myself 20 bucks may not be that much but in my country is over 500 so I’d be glad to see this game and it’s mods, who knows it could higher the the amount of people playing, this game is truly great and I’m hoping to play it completely ❤️
I hope you reply to my message and hopefully make it free
Is there a prison where you can keep captured damsels?
Is the expansion still in the works? It has been several silent months (at least on this site)
Yes, it is still in the works :) We have been posting some previews on our Twitter and on our public Discord channel, and we update the closed beta montly on our Patreon. Links can be found on our website: https://did.games/
Really enjoyed the game, just highly hope that there'll be something like the private cell in didnapper 1 in the future. (Wants to see Aden enjoying it.)
I love bondage especially strict one. What kind of bondage is included in this game, is it only ropes? Are there things like armbinders, straitjackets, legbinders, etc? The art is amazing btw, and the gameplay looks interesting.
Hello, I love y'all's game and I can't for the next update but I have a little problem. For some reason, everytime I try to escape in the CRC mini game( the 4th challenge to be exact) the game keep crashing. I don't know if it's just me or it's a more wide spread issue but I want to inform y'all about it. Keep up the good work and have a great year.
Hi 🙂 Is there any error message when the game crashes, or does it just close? If it just closes without any error messages, see if you have very little space left on your drive. If there isn't enough free space when the game tries to preload the escape graphics, it will just shut down.
Please let us know if this was helpful at all!
I have seen a creative feeling that is quite interesting. I hope that the official will consider joining the game. When struggling to escape, if the character wears high-heeled shoes on his feet, he will make noise when walking to attract guards, while making noise when jumping will take more time, and it is possible to make more noise when falling down. High heels can be set up separately. Seles can choose to break away from high-heeled shoes, The guard may also tie the high-heeled shoes to Seles' feet. Seles must break free of the rope before he can break free of the shoes. Calling the guard or looking for a partner to help him break free of the rope on the shoes or shoes is possible. High heels are not bad. They can increase the probability of success in attacking guards. It turns out that the heels are different, and the effects of punishment and reward are different, but the code must be very complex, so I just hope the official will consider the setting of high heels. Thank you. I hope the official will consider many other ideas.
As the game description says, the base game does not contain any nudity or sexually explicit scenes. However, there are people who are working on nude and other explicit mods on our Discord server, and a basic vibe mod comes with the game as an example mod.
As for Didnapper 1, it's free and you can find it on the Didnapper Wiki: https://didnapper.fandom.com/wiki/Game_Download
Note that if you do decide to play it, make sure you read the Requirements section of that page.
good
So how exactly does one go about resetting completed side quests?
Talk to the fortune teller in Milaz
Gotcha. Thank you
Hello just downloaded the game on my macOs and it keeps crashing all the time I cannot even enter the game 😬 help please
Try installing the game using the Itch app https://itch.io/app
Hope that helps 🙂
I have the same problem with the demo and even when I launch it on itch.io this doesn't work, how can I do ?
Do you get an error message? If so, what does the message say exactly?
Same problem. The game worked perfectly on my Android. But I tried it on my Mac and it just fades to a black screen after the main menu. No Error Message, just total blackness.
I've heard later macOS versions (Big Sur 11.0) have issues with RPG Maker MV games. See https://www.rpgmakerweb.com/blog/regarding-future-rpg-maker-mv-macos-support Maybe that could explain some issues.
RPG Maker MZ could be a workaround for macOS, but it would take a lot of work to get Didnapper 2 to work on MZ since the game uses plugins which don't work on MZ. Theoretically, FOSSIL (for MV plugins) and the VS plugins (to replace the YEP plugins) could be used, but Events would need to be redone due to code differences between the YEP and VS plugins.
Before starting a new game plus, I have a question: Is there any way to also restock treasure chests (or could you change the mod to do so)? If would be great to get major arcana cards more than once so more characters can learn spells. I think it wouldn't matter if characters could become overpowered, because my party was overpowered in the end anyway, I could take down the final boss within a few minutes and without posing any real threat to me. I even surrendered some of my characters on purpose before taking her down for their level-up pictures.
Does the magican card somehow aionize characters? I used it on Lilli just to learn spire, but then she had quite a lot of really useful spells which elevated her from 'pretty useless' to 'best fighter in the game'. Or is it because of something I may have equipped?
Another question, are all the major arcana cards already in the game? I never found tower, moon, nameless and several others, where are they?
It might be better to ask for changes to mods in the mod section of our public Discord server (https://discord.gg/xXDgYPV). However, there should alternatively be a way to get multiple of the same cards, though only by messing with the code of the game.
You probably have her Chroma weapon equipped, which while equipped lets her use certain Chroma skills.
There are still a few cards left that will be added in the next big update (v1.2.0), including the ones you listed.
I’m glad I found this comment. I’ve been running around like a mad man trying to find these cards killing enemies, looking for chests, and checking books in every home and library in the game. Glad to hear they’re not all out yet. It would be nice to be able to learn the same card skills for multiple characters. It’s a bummer when you see a skill on the learn menu for someone knowing that now they can never get it. Can you do mods on a Mac?
As of now the mod manager does not support Mac, sadly. It might in the future, but we can't guarantee that.
4 hours in, I realised this is indeed not a nsfw-game...
Steam sadly disagrees, so there it's blocked in multiple countries. We kind of hit a middle ground, but yes, without nudity or sex, you can argue it's more of a game with a lot of very specific "fan service" than a "nsfw" game. Some people like that about the game, while others don't, which is why some mods are in the works that add more lewdness to it, in addition to the vibrator mod that already comes with the full game.
Ngl, I was a little disappointed, cause the hole thing is like a big tease. But on the other hand I'm glad you are able to push through this tough market.
Well, tastes differ. I don't need or want hardcore content in games, that's just going on my nerves. I think Didnapper did everything right and for me both titles are among the best JRPGs ever made. The fetish mechanics all make perfect sense within the game system and are not just there for their own sake. It's a real game and fun to play, not just an excuse for showing explicit content like many other nsfw-games. I think I would also enjoy playing it if I wasn't into bondage.
Thats the thing tho, if im looking for a "real"-game, Im not willing to spend 20€ on this quality. Not that its bad, there are just better games, Indie or not, that you can buy for the same price.
There is nothing wrong with quality, this is a high quality game. Just don’t compare it to Elden Ring or stuff, it’s an old school JRPG with new mechanics and meant to be that way. There are still people around who grew up with that genre and still like playing it. Even more than modern Action-RPGs.
Thats a fair point, tho I didnt buy Elden Ring for 20€. Quality was the wrong word. Im sorry.
Hello. I have a problem when I try using mods.
When I tried to start a modded game (KenVibeMod), the screen only stays black, but music is appearing.
This happens on New game as also on loading a save game.
I've also tried the help from a former comment to open LoadScript.js and added
$gameSelfSwitches.setValue([4,17,'A']false)
But it doesn't work.
I'm playing on windows.
Can you please help me?
Hi! That fix is specifically for a black screen on Zhara's ship after having played through chapter 13, and that bug was fixed in a previous update, so your issue is something else.
Since you get a black screen also from starting a new game, what I suspect is that the modded version you made wasn't installed correctly, whether by you running out of disk space or cancelling the installation before it was done. Try deleting the modded folder in Didnapper 2/mods/installs/ and installing it again through the Mods menu, and let me know if that fixes it for you.
Deleting and installing again solved the problem. Thank you very much.
Disc space couldn't be the problem, I've 230GB free.
Are there any plans to add other characters to the escape minigame?
Hello, I have cleared this game, and now there is a problem, because of the language barrier (I am Chinese), I can't find the extra clothes that can be changed in the protagonist team (now there is only one maid uniform) Where can I find it? Can get extra clothes for the protagonist and her teammates
I have played the game and finished the main game on version 1.0.5, I also had played Didnapper 1.8.1 5 years ago. Compared to to the first game, Didnapper 2 feels more like an RPG with exploration rather than being mission/level-based though still using the bondage theme and the battle mechanic from its predecessor. A notable difference between this game and its predecessor is that cutscenes are very frequent in Didnapper 2 though RPGs are usually story driven and it's not uncommon for RPGs to have a lot of cutscenes, take the Final Fantasy games for example. Another difference is that Seles/party gets tied up more often than Suki did in Didnapper. The escape system also gets more use in this game which I felt was underused in Didnapper unless you lost battles.
My review
Below is my review and thoughts of the game.
I do like how the game has an entirely original soundtrack with each town and field location having unique tracks compared to Didnapper using some tracks from RPG Maker XP. I also like the voice acting for the major characters although they're not fully voiced.
I also do like the art for the enemies and some CG scenes as well as the bust graphics being animated. The maps are also neat with the FSM tilesets and parallaxing being used although the Desert areas seem to use the default MV tilesets. I like the taller characters which are close to the RPG Maker XP characters than the chibi characters made by MV/MZ's character generator. Much like Didnapper using the battle backgrounds from XP, D2 also uses the backgrounds from MV maybe with some exceptions like the ship interior.
The gameplay is also improved with the player being able to save anywhere and being able to dash. The battle system uses ATB (which RPG Maker MZ would later include) along with the RPG Maker MV mechanics and battle mechanics from Didnapper like tying up female enemies to win and the party members not being able to be knocked out though with changes like the Tied state operating on points that is affected by Struggle and Rescue. The Escape System is also more complex with different restraint types and tie types which is otherwise similar to the Didnapper 1.7/1.8 escape system. Lastly, Seles can ambush male enemies which Suki couldn't do in Didnapper.
Difficulty
As for the difficulty, it can seem harder than Didnapper (especially 1.8) due to the ATB battle system which works similar to Final Fantasy X where not everyone gets an equal turn, characters no longer being healed after battle, enemies being smarter with Subdue (no longer wasting it on a healed character), and Rescue longer removes Tied instantly. However, you get a lot more Gold, get a character who has healing spells later in Chapter 3, can ambush male enemies which you couldn't in Didnapper, and some areas also have beds to restore HP/CP. Also, the player can easily escape guards due to Seles being able to dash.
I believed enemies used to be focused on using Rescue on the Demo 2 (2019) and possibly the old Patreon versions which made tying up their allies ineffective. In the final game, they don't seem to use it often.
I haven't found anything in the story that's too difficult or easy although things starts getting harder as of Chapter 6. The bosses can be challenging especially in the later half of the game, but I haven't found them too difficult or easy (except the end of Chapter 13) which is a contrast to Didnapper which had difficult bosses like Hyranda in Chapter 3 and the pirate ambush in Chapter 6. Even the final boss is improved to be challenging with having damage resistances, a lot of health (2nd part having 7664 HP on hard), and powerful attacks. It's a vast improvement over the final boss in the first game who didn't seem hard when I played it.
Issues
One complaint I have is that you can't escape non-boss/scripted battles which gets worse later in the game where enemies have a lot of health especially on Hard which can drag on the battle considering that most enemies don't have elemental weaknesses and your attacks don't do high amount of damage even with 4 characters, not helping that Eileen initially lacks damaging spells to match Seles' damage output. On the other hand, you can choose not to fight them (or ambush them instead) though it won't help in areas like the Miu Miu Forest due to the trees, Stromm Marshes with the hidden bandits, and pretty much any location where you can't easily avoid the enemies without triggering a battle.
I've found debuff skills to be pretty much useless in the later game especially against bosses since the enemies' ATB tends to fill quickly before the player can get a turn. It limits usefulness of skills like Kaie's Darken which lasts for 2 turns, but the enemies will usually get those 2 turns before you can cast it. However, status effects are still effective.
Aside from Eileen's Soothing Mist (10% HP) and Liliana's Ration (with healing item), there's no way to heal all characters. It becomes a problem in the later chapters as the multiple enemies can lower your HP with multiple strikes or have skills that hit the party which makes healing to prevent being tied difficult. It doesn't help that Liliana only gets used in 2 chapters and isn't usable until Chapter 13 (who then gets removed until late Chapter 14). Even then, the Ration can be impractial to set up since she needs 30 TP and and two turns which will likely give enemies enough time to weaken and/or tie up the characters.
Despite the issues mentioned above, it's a very good game that improves on Didnapper's gameplay mechanincs especially with Didnapper 2 being built on RPG Maker MV that's more flexible than what RPG Maker XP can achieve. The macOS and Linux versions are also a nice addition although RPG Maker MV is no longer supported on macOS Big Sur 11.0 and later (not sure about games deployed for Mac).
DID Games please help, I got a problem with my savefile (I think). I started playing chapters 1 to 3 on my Linux Home Office PC, but then continued playing on a windows mini PC in the living room to use the big TV screen. I carried over my save-folder from Linux to Windows and it worked – until I just reached Malutina. When I get captured at the city gates and lead into the city, the moment the screen changes the game stops and I always get a "uncaught error: header is wrong"-message. Is there any way to fix this? I've already put a lot of time levelling up into it and I don't want to start over. I think it has to do with starting the savegame on Linux and then moving it over to Windows. (I'm playing the latest 1.1.1 version, btw.)
Could you send us the save file or folder in question? It will make it much easier for us to fix it. Either give us a link here or send the file(s) directly on Discord.
edit: outdated, see newer post above for update
here is the folder (savegame 23 is just before the crash on windows):
https://www116.zippyshare.com/v/PccCOa8y/file.html
Update: I copied my savegames back to the Linux machine and there it is still working. But I want to play on my big screen running windows. I watched the Malutina sequence and saved when I got free the next morning and moved the savefiles back to windows, hoping a crash won't happen again. I kept playing for a while, but when I want to confront Zhara in the town hall the game crashes again (same error) when I enter her room.
I have uploaded the new save folder. savefile 22 is right before Malutina city gate crash, savefile 24 is before entering the town hall crash:
https://www67.zippyshare.com/v/n6voMDr6/file.html
Would be great if you could do anything to help. I could continue playing on Linux but I want to enjoy the game on the big screen. I don't want to start from scratch on windows (because I can't even be sure if the Linux-widows-switch really is the cause of the problem, I only read in an rpgmaker forum that the "header is wrong" error could be caused by an incompatible savefile, so I assume starting on Linux and moving to windows is the cause of the problem).
One more thing I noticed (don't know if it's important): There seems to be something wrong with Arden. She never changes her appearance and always looks like she is wearing her standard outfit. I think it's been that way since the mission when you get the maid outfit. After she changed back into her normal clothes (storywise) I could never get her to wear the maid costume again (regarding to appearance) when I equip it. Equipping casual clothes doesn't change her looks either. I just hope my savegame isn't entirely effed up.
After defeating Casca you got the Gem of Illusion key item. That item lets you force the game to always show a party member in one outfit, no matter what they actually wear. Try using that item again, toggling off your selection for Aden.
As for the Linux issue, I'm still looking into that. It's a little difficult without owning a Linux myself 😅
Oh, dammit! I am sooooo sorry for the trouble I have caused you, just tie me up and put me in a cave. When I googled the error message and read it COULD BE caused by incompatible savefiles due to platform switching I assumed that was the case here. So I forgot thinking about other possible causes, including the most obvious one. Now I did some further testing and it turned out it was caused by a broken game install or damaged game files on the windows machine. When I downloaded the game again and reinstalled it, everything seems to be working. Stop looking into the issue, there is nothing wrong with the game or my savefiles, the error was on my computer's side and must have been caused by a bad file transfer when I moved the gamefiles via USB-Drive to the Windows machine (because it doesn't have an internet connection, it's a retro games emulation console running windows under the hood). Again, I'm so sorry for troubling you with this. After the reinstall everything seems to be working.
Good to hear! 😊 No worries, I should honestly have asked you to re-install before I asked you to send the save files, so that's on me 😅
Finding job boards to finish quests is such a pain. I've paused or stopped playing because i can't find malutina job board.
It sounds like you are playing a pretty outdated version of the game. The job boards were overhauled about half a year ago, and we very recently dropped another big update too, so please consider updating the game if you haven't!
Does somebody know where to find another fabric for costume
Please remove the scarf and ruffles from Lilliana's dancer outfit.
Especially the scarf that covers the gag is in the way.
I think the bad ending should have its own game over picture instead of having the one that already exists. What do you think?
I purchased the game and now I cannot download the latest update saying the game is not in my collection even though it is?
When did you buy the game? If you did buy it with this account, then it should be in the game library of your account together with any other games you may have bought on Itch. If you used another account, or you bought the game without an account, then you should have been sent an email with a download key.
It was with this account, it was just before you released the update. It showed I had purchased it on my account but when I went to the update release page it wouldnt let me download, so I just downloaded the lastest version from my page which worked for me, I transferred my save and everything works perfectly. Sorry for the bother, and thank you for the great game! I look forward to more works in the future!
Glad to hear it! :)
How to load mods on a mac computer?
As of now the mod manager does not support Mac, only Windows and Linux. Maybe in the future.
I have seen a creative feeling that is quite interesting. I hope that the official will consider joining the game. When struggling to escape, if the character wears high-heeled shoes on his feet, he will make noise when walking to attract guards, while making noise when jumping will take more time, and it is possible to make more noise when falling down. High heels can be set up separately. Seles can choose to break away from high-heeled shoes, The guard may also tie the high-heeled shoes to Seles' feet. Seles must break free of the rope before he can break free of the shoes. Calling the guard or looking for a partner to help him break free of the rope on the shoes or shoes is possible. High heels are not bad. They can increase the probability of success in attacking guards. It turns out that the heels are different, and the effects of punishment and reward are different, but the code must be very complex, so I just hope the official will consider the setting of high heels. Thank you. I hope the official will consider many other ideas.
I found Didnapper 2 by accident. Although the game is a bit heavy for my laptop, basically I regret nothing! I bought it, and it's worth every penny!
(Before you ask, I'm not a perv. I just love bondage madly. And this game is way beyond my expectations! So I gotta come here to thank DID Games properly!)
P/S: I wonder if you guys have plans to make another game like this. I think a bondage-themed RPG game with a modern setting would be nice (say, a female cop/detective on a crazy journey of constant bondage ^^ ).
Well, just my idea. Don't take it too seriously!
Anyway, I hope to play more splendid works from you in the future!
Best regards!
Fortune teller in Milaz. Only one of the new sidequests (casino) is bugged and cant properly reset.
Nice update :)
Are there still plans for a private cell and such ?
Not officially, no. But there is a mod in the works for it.
I want to ask when will didnapper 2 demo 3 mod be available for free
Wrong place to ask. Ask Toiyama himself, and good luck.
Ok Sorry