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Does anyone know where the save folder is ? I need it to update the game and not lose everything. I've heard it's in the patch notes but I don't know where exactly. 
I use a Mac btw

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look into the update thread, I answered there

hello, is there a prison with defeated enemies in didnapper 2?  Same as didnapper 1

no

😢

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It's still a very good game with tons of bondage content and well worth playing – if you take it for what it is. Just don't expect it to be a direct sequel or the exact same thing Didnapper 1 was. 

The heroes in this story do NOT abduct people, they only do it once (the priestess) and even that felt out-of-character for me and more like paying homage to the first game. A private prison wouldn't fit into the story concept at all. Only thing in this direction they could add would be to be able to do interrogation training with party members when camping but even that would feel like pure fanservice here (although I would welcome it non the less),

Deleted 1 year ago

Can anyone help me with the Cardinal battle? I need to level up to fight him but if I leave the church to go find places to level up, I can't  get back in the secret room of the church.

If there is a story crystal crystal available you can use that to go back to older areas. A lot of the time you dont need to grind exp but SP so your characters can learn better skills.

Can you tell me where to get started on learning to grind for SP?

You'll notice your EXP gains scales down the longer you fight enemies at the same level, but SP doesn't. You dont gain any SP from sneak ambushes but only from winning battles.

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Just finished the game, loved it and looking forward for future content!

Wanted to report some bugs I found:

- some typos in the Guide menu, specifically in the "tied" and "allied" description

- the Gallery commands are not working for me and pic 7 seems badly framed cutting poor Aden's face out

- using Inspect on the moth enemy in Todlaad shows a non round figure for the fire resistance (that's a lot of zeros!) causing the game to lag

- this is more a suggestion, but I'd consider adding gag talks sounds to the trader guild scene, just to make the choice of the girl a little more relevant ;)

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They dont have this link anywhere on this page yet, but from the Discord they are using Github now to track all bugs found from public release of game. Some of yours are already pointed out but you found a few new ones too. https://github.com/PoisDesu/Didnapper-2/issues

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Thanks for the link, reported there too.

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I just found a little bug:
In Malutina - East Cliffs, there is a bench. on the cliffs. You can sit on the bench, but if you stand up, you are stuck in the fence before it. I think, simply removing the fence or making the bench unusable would help.

Ah, finally, we can get Seles into something truly inescapable (you can only stand up and sit down again). Must be a bench Hephaistos made for Hera, much more effective than any AC-rope could ever be ;-)

Just don't press quicksave when you try out this bench …

This is issue #46 in the Github link, and is said to be fixed for next patch.

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Does anyone know where can i find Zhara after i finish the story?

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I don't understand what you mean. She's in your party (joins automatically).  In camp mode she sits SE of the fire. So when and where do you want to look for her?

Can you unlock interagation mode on the demo? And if not could you provide a way to do so pls?

There is no interrogation mode in this game. You can interrogate others 3 or 4 times in the story (later chapters), it's rather short until they talk and that's it, no toying around with them for fun. So nothing to compare with private cell in D1.

Dang it, that stinks, thanks for letting me know

Bug report: While playing chapter 14 Seles´s belts and Aiden´s pigtails disappeared permanantly in every graphic.

Did you equip casual clothes or maid outfits? With these on, the characters look like you described. Equip normal clothes and they should look like before.

Yes i equiped the casual clothes. But when i unequip the casual clothes and equip it again, the bug is gone. 

Accidentally posted on update page, so here again:

Thanks for the 1.0.3. update. Nice bad ending for losing the final boss fight.

Bug remaining: when you win a battle with a tied up character and she levels up, you get a level up picture in which she is also tied, However, that does not work in all locations. Annoying, as I made it kind of a ritual while playing to try to always level up in tied-up state (using surrender at the end of the battle).

another thing: going back to chapter 1 fighting Zhara, making subdue unavailable feels like a cheap solution for the battle being unwinable. Even if she only does 1 hp damage all you can do is surrender. Why not give her a sleep or stun skill or make the battle winable but she pulls out some dirty trick afterwards to turn the tables on you?

Any chance the OST will be available outside of game? I love "Survival" when it played in game, and "Oversaturated" is a beast of a tune.

I saved one at version 1.0.2. so do i need to start over or just copy from the old save to continue playing? I have now leveled the main character to level 60.

just copy the old version's save file and it'll automatically patch the save version.

for reference, it's in the patch notes.

thank you very much :)

Sorry, I've tried to find the save file in the patch notes but I can't find it, do you know where it is ?
I use a Mac btw

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Could the graphics(normal and subdued) in the dialogue/battle battle part and credit roll be added into gallery mode?

The cut-scene face-sets aren't viewable anywhere else, but the battle art are viewable from the "Enemy" menu. Can also blow up the enemy art in there by clicking on them. Sharpffffff's art from credits and this may or may not be released later outside of game.

Is there any chance to open the workshop on steam? That would be much simpler to make Chinese version or adding other mods by other players. Otherwise it might be a little bit difficult...

It's an rpg maker game so you can't exactly mod it like you would for say Xcom or skyrim, you have make a new version of the game to add the functionality that you want. Unless you want to keep backups of the base game files and replace the necessary files with the ones that were modified.

If you read the roadmap, mod support will come to the game in the near future, alongside a mod loader that will simplify things

Where did you find the roadmap you are referring to? All I found for mod support was one line saying they were coming out with a mod manager in the faq section on discord.

Is on this very store page, after the entire description of the game

ok, that explains why I never saw it.

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I had the same problem, also with Mint. The "Game" (desktop) file does not work so you tried to run "Game" (the binary file) instead? Wrong (I made the same mistake first because it seems obvious). But if you take a look into the "Game" desktop file, it does NOT link to "Game" (binary) but to a binary called "nw" instead. (No idea why they did this, it seems confusing on purpose). So to run the game make "nw" executeable, open a terminal and run "./nw". Now it works.

Where can we get the first DIDnapper?

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Didnapper 1 is free and you can download here:

https://didnapper.fandom.com/wiki/Game_Download

In fact, I'm replaying it right now. It's also great and I cannot say which one I like better. They are different. D2 has by far the better escape and combat system, D1 has by far more details, feels more fleshed out, missions can be approached in different ways and things play out differently (while D2 feels completely straight forward (think of the "not-Romeo and Juliet"-sidequest in D2 and multiply by 50 to get the idea how D1 feels)). D1 also has the great private cell interrogation system where you can toy around with defeated bosses and even your team members to make them learn passive skills like Greater Masochism. It even has seasonal easter eggs like April Fool Events and a Christmas Tree in your base and a much greater love for small details than D2 which sometimes feels a little plain in comparison. Also well worth playing. But you need a VM with a minimal windows install if you want to play on Linux.

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I'd appreciate if the devs could upload it to itch.io and maybe link to it so people can appreciate/access it easier.

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I don't know if that's possible because unlike Didnapper2 it's not a stand-alone-game. You'll also have to install 3rd party software to play it (some kind of rpg-maker libraries pack).

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That's not a huge deal for many people.

Right now it's a bit of a problem (limited storage), but it won't always be.

@DIDGames, could you upload DIDnapper here? If that's not an option, at least include the link @frisil provided (or an(y) legit\official download link(s)) in DIDnapper 2's page — with the information it's the first DIDnapper and any info on additional software\files that may be needed… As it's very likely this comment thread will get buried sooner or later.

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One more thing: D1 is the true DIDnapper game. D2 is more about a classic hero voyage and borrows gameplay mechanics from D1 but there is no real reason why it's called DIDnapper. In D1 you work for a kidnapper guild and go on missions for them to abduct people. You can also go hunting on your own, abduct random girls in forests and earn money by collecting ransom. You have a guild hideout that feels like a homebase. It also has a hero story (main character is a princess who was betrayed and abducted on her way to her coronation but joined the guild of her captors to use their resources to get her throne back instead of being locked away forever) but basically you are part of one these bandit gangs you fight in D2.

Not quite correct. You are part of this bandit gang, you met, aber don't fight again ;)

But Neverheless, I miss these private cells. I dont't want just capture the enemies, I want to toy around with them too!

Okay, I wasn't precise, what I meant was: You are part of a bandit gang LIKE those you fight in D2, not specifically one of them.

BTW, are you on a German writer's forum? I think I saw the same user name there and writing "aber" (indicating you could be German) made me wonder.

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Hopefully we get updates where we can try escape training with the other characters

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I've thought about that too before (not a dev, so everything that follows is speculation). While I'd love that, I think it'll only happen if someone from the fanbase mods it, not in an official update. Would be a HUGE amount of time spent on mere cosmetics.

Will someone do it with mods? Quite possibly; there's been an (unreleased) maid outfit escape mod floating around for a while that looks really good. But it'll take a long time even if someone does do it.

I'd love to see it, obviously. But I don't think it's realistic, especially not in the near future. It was already a ton of work to do the one pose for four MCs in D1, this time there's six MCs and like four different poses, which on top of that are more fluid than the one in D1.

I completely agree. D1 had just one basic tie, D2 has chair, hogtie, frogtie, suspensions, poles, etc. Also, D1 only had legs, arms and gags to struggle with, so much more animation to do for D2.

The time would be better spent to make a meaningful interrogation system like private cell. For that it would be mostly dialogue to be written which is way less effort than drawing all these animations.

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Will Genie return? Compared to the return of the protagonist group of 1, I still hope that Genie will return in the future.

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Maybe a mummification too

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Hello!

Could you add some more bondage positions like balltie or jackknife in the escape system?

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You may get better support joining and detailing your problem on DID Games Discord server. From someone having same issue there with full game here's what they said fixed it, "...I get these same errors if I drag the full "Didnapper 2" folder into "Applications," but not if I drag the application itself (i.e. the icon that just says "Game"), which seems to work for some reason".

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Full Review for Newcomers:

One of the best games I played this year. Really, not joking (okay, maybe with the exception of Persona 5 Royal, but Didnapper 2 was still more fun). Classic JRPG retro style which plays like older Final Fantasy titles just with bondage mechanics. You don't just strike down enemies, you wear down their HPs and tie them up then. Same goes for your party members, a battle ends when one side is in bonds, but defeated characters can be freed by others. The combat system is really deep, there is status ailments, elemental attacks and weaknesses, buffing and debuffing, etc. Losing a battle doesn't always result in game over, often you'll be taken to a dungeon where you have to struggle out of various bondage styles in a mini game in order to escape. You can even a lose a battle on purpose (surrender-option) to be taken into the enemies hideout without having to look for it. The escape system is a also deep and requires strategy (interacting with guards, looking for items like shards, getting other prisoners to help you or just struggle). There are different body parts you can struggle with to free them (leg-bindings for walking around to look for items, gags to be able to communicate with others, blindfolds in order to inspect your situation). When you free your wrists, you escape. But you cannot always do that first because other bindings can make wrist-struggling nearly completely ineffective or even inaccessible. So it's much more then just a button-pressing minigame. At some points in the story you can interrogate other characters (even use light torture like slapping or tickeling). The interrogation system could be deeper and be used more often but it is still fun (although this part of the game felt like a big disappointment as I had much higher expectations here). The interrogations system is only used 3 or 4 times in the story (if I rember correctly) and that's it, therefore it feels a little pointless and not like a real game-feature. I hope it will be expended in the updates.

Storywise the game is also good, a low-fantasy setting with some twists and betrayals which I will not spoil here. It might not be the best fantasy story I have seen in a classic RPG (when compared to Xenogears or Chrono Trigger) but it's entertaining and a lot of work was put into the characters and it never got boring.

Do not mistake this game for some run-off-the-mill-hentai-fetish-nonsense, it's a real RPG with deep mechanics and just a lot of damsel in distress content. This (being a fetish) is the ONLY sex-related thing in the game, no one gets raped, severely tortured or even completely undressed. Really refreshing when compared to other games with fetish content. This one could still get a PG rating if you ask me. It's also not too short, you might be able to speedrun it in ten or so hours, my first playthrough took about 50 hours as I took my time levelling up and exploring everything.

Overall, a really great game. If you are into deep retro-style RPGs and bondage, it could be considered the holy grail and is an absolute must-play! It's DRM-free and there is also a Linux port. Please don't pirate it, support the developers to make more games like this and it's well worth the money they ask for. I even paid more because I found a $20 too cheap for such a great game. There is nothing which compares to this one (except for its predecessor which was also great, but Didnapper 2 has a much deeper escape and better combat system). Only thing I was really missing was the private cell system from Didnapper 1 (where you could interrogate teammates and other characters for fun and practice) and bad endings. In Didnapper 1 losing boss battles gave you several bad endings, in Didnapper 2 you'll just get a simple game over screen. Hey, just play both of them if you haven't already. It's really worth it.

Although not being perfect (interrogations part) I still rated it 5 out of 5 stars.

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Greatly enjoyed the game, but the final boss is almost unbeatable. The mechanics are kinda broken and I spent my entire inventory to win after 20+ minutes of trying just to stay alive. Please nerf the rocks or that binding move.

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I just tried again because people keep saying that. The final boss fight is okay as it is (IMHO), with the right strategy you can beat her in just about three minutes with only a few large potions and some dispel dusts for curing status ailments. Look some posts further down where I explained my strategy to someone else. You can even silence her with Eileen's final gale spell (Grohl's Fear or something like that) to prevent her from using any special attacks. In fact the fight is quite easy if you know what you're doing. Also don't forget to use your coin cards to permanently increase luck or temporarily boost it with a spell or equipment, as a high luck stat will make it much more unlikely to get stunned by the rocks.

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Having just completed Didnapper 2 I'd like to replay Didnapper 1 again. Is there a Linux port by now? I'd like to play on my main computer (which is a Linux-only-machine) with the big screen the same way I played Didnapper 2, not on my small Windows laptop.

If there isn't, do you plan a re-release for all platforms on Itch? Although Didnapper 1 was free back then I'd gladly pay the same amount I paid for Didnapper 2 if there was  a re-release running on Linux (without having to install Windows in a virtual box).

Can any one post a pic of the enemy list starting with the stromm bandit as it says i am missing quite a few.

Replay bug: If you go back with the story crystal to chapter1 and win the fight with Zhara, Seles will still be Zhara's captive after the battle although it was the other way around when the battle ended. This felt out of place as there was no explanation why the tables got turned. You should add a short scene in which this happens because I think many players will go back to see what happens if you beat Zhara that early in the story. You could even make it result in an alternate joke-ending: Zhara gets locked up on the island, Elize never finds out about Seles and the story never happens.

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That fight is still intended to be unbeatable and no winning scene exists yet. If they do add one, Im sure it will still up with Seles getting chloroformed and story proceeding as normal.

Any advice on escaping suspension ties without making a sound? Going for level 4 escape test in CRC and can't seem to make it work.

Maybe you can charm the professor and ask him to help you. That is how I cleared escape test 6. But based on my experience whether you make a sound, or not might be part of your luck (or maybe it is related also to Guard strictness).

Falling down from suspension almost always causes the guard to come in and tighten your remaining ropes. I think it's part of the challenge. Only if you are extremely unlucky they will hoist you up again, most often they just fasten your connection rope. If your escape level is high enough you'll have enough time to get out of suspension at least two times in this challenge as you'll get certain bonuses (critical hits (green flash), one extra second + delayed start per struggling and halved distraction penalty are the most helpful). Use camp to level up at least until you enable criticals (pressing a button fast enough will result in a green flash and at least double the effect). If you want, you can abuse the camp system to level up really fast by setting up a very short and easy challenge with "impossible" difficulty.   Use chair or frogtie and set everything to max except for wrists which you set up that you can still easily get free in 3 turns, then set timer to 9. Voila, "impossible" difficulty, very easy to get out in a few seconds and you'll level up on almost every try. A high escape level makes every escape challenge in the game feel like a walk in the park and you can even toy around with guards to make them angry on purpose. Later in the game I was missing an option to ask a guard explicitly to give me a harder challenge, something like "your ropework is an insult to my escape skills, can't you do any better?"

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It took me 30 hours to finish, and I loved every moment of it!! It is an awesome game, and I will still have some fun with escape training and so on..

Can't wait for the future updates, and I really hope that we will also see other great games in the future from DID Games :3

It took me even 55 hours as I always levelled up in an area until enemies didn't give me any significant amount of EXP anymore before moving on. I know I could level up faster by advancing the story earlier but I wanted to get everything out of every area without rushing it. I waited so long for this game and it felt so great playing it that I wanted it to take as long as reasonably possible. Now I’m really looking forward to the post game content in the updates.

I tried that, but the game would just bump all the enemies up close to whatever my "OP" level was and the fun went away. Still haven't beat the final boss. Really really stupid fight. I want challenging, not unbeatable.

The game only does that when going back to older areas and only to a certain extend as there is a limit. I often found myself quicksaving before going into fights and pressing F5 (reset to title and reload) if enemy levels where too low to still give me EXP. Enemy levels fluctuate for about 10 levels in each area and it seems random what you get. Even if you have bound captives with you to bring into the fight for easy EXP and item drops, they can be level 38 in one fight and 45 in the next or vice versa.

The final fight is far from unbeatable, read my tips a few posts further down if you're struck. I found it quite easy to come up with a strategy here and took her down on my first try,

Okay, maybe I was just lucky, I'll replay it now. No, wasn't luck, I took her down again without any problems. Only Aden got tied up after being stunned near the end when the boss had only 2K HPs left, but three more magic attacks from the others (with MATK buffed once and MDEF debuffed twice) where enough to still take her down easily before she could pwn anyone else.

I have found a bug!

After Chelsea joins and I go to Escape training with her, the game thinks it's Eileen, all of the conversations and events are the same, even though she looks like Chelsea.

Interesting, I got a different bug with Chelsea: When I entered the tent for escape training, Arden came in an told me I can use AC-Ropes now although she was not with me at this time (still on the ocean on the chroma ship).

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Overall, I loved this game. It took everything the first game did and amped it up to 11.  The new characters were really fleshed out, and there were never any places where the story dragged.  If the development team sees this, thank you for all your hard work.

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Any tips on beating (SPOILER) Elize? I've been stuck on her for a while and I'm playing on easy with my entire party level 50 

(Also is she supposed to be able to capture people who are around 600 health? If it is it's pretty broken, as after she does that she takes down everyone in a few turns)

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I also was level 50 and took her down on my first try on normal without major problems. So either I was very lucky & you extremely unlucky or it's a matter of strategy. I used Seles and Kaie as magic damage dealers and Arden and Eileen for buffing, debuffing and healing. There is this water spell (I forgot the name) for constant healing (regen) you can get from a tarot card so always have it active and use large or medium potions if anyone gets seriously hurt. Don't underestimate buffing/debuffing as it's almost as effective in Didnapper 2 as it was in SMT Nocturne. Although Elize takes little damage from darkness still use Arden's Darkmatter Attack (dark or bone crystal) to keep her MDEF debuffed twice and use Eileen to also buff your MATK twice. Seles and Kaie will do a LOT more damage then.

Also make sure to go into the fight fully rested. After defeating Zhara you can go back and get captured for a last refreshing stay in the dungeons (yeah, I know there's a bed in the castle but beds are for losers). Just make sure you don't fight anyone while going back to not waste any CPs on the way (okay, you could also refresh CPs with items before going in but I never did that to save my chroma crystals for a fight I might need them in (but I never did).

Oh, I forgot: She can take down party members instantly if they get stunned. If that happens cure the stun ailemt ASAP and if it's too late stop attacking and focus on healing and freeing the person who got tied up as you need everyone. Eileen's spell to fill half of someone's ATB-meter can help a lot to make  your party member with the highest rescue skill act quickly. (BTW you can also utilize stunning attacks to take down female enemies quickly although it doesn't seem to work on bosses (but sometimes on their support characters, I could take down both of King Byron's retainers that way without having to wear down their HPs)),

Hope that helps.

Thank you, it took a few more tries but with your advice, I was finally able to beat her.

How can I use items while escaping? (like dagger, etc)

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The game automatically uses the best one you have :)

Finished the game, it was great. I hope in future they add escape challenge with different party member. And of course new cloth as well

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Bug report. 

After completing the main story I remembered the zhara fight from chapter 1 that was impossible to win at the time and wanted to see if anything would happen if I did win. Using the story crystal I went back and won the fight but the game continued as if I had lost with seles tied up and getting ready to be taken on the ship. 

After the dialogue the screen goes black. The music continues in the background but the game won't progress. I tried rebooting the game but everytime I attempt to load this save file I am taken back to the same black screen. Clearing my Mac's system logs and restarting it did not help.

The save file is broken/stuck now unless there is a patch for this

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I discovered the updated v1.0.2 bug fix update and moved my save file over to that version and I still have the same problem. This save file is still stuck

So if anyone else is thinking about going back to win that fight don't do it

Did you only use one save-file? *shock* Never do that in RPGs or games in general if it's possible. Speaking from past experience, this is not the first game where a savefile could get stuck. I always switch to a different one every few hours I play so I can go back to an earlier one if that happens (or I realize I missed something important).

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I have finished the game, wonderful.

But I must point out that there are too few types of female enemies in the last few chapters, which reduces my interest in playing. For example, the priestess has several pixel models but only one image. 

Hope our great DID Games can provide more pretty girls for us to capture!

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This game is awesome!
I always make the ropes tighter, so it is harder to escape :3

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love the game, just miss the personal dungeon

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the game is great. Thank you game team. I've been waiting all year. hopefully in the future the game team will continue to develop the game even more. By the way, has anyone opened all the pictures yet? let me have a look. Thank you!

May I ask if the game producer has the script of the lines in the game? If so, can you contact me?

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