I already have the full version of the game! Chapter 10 is the ending chapter of the game. The game's map is very wide. It took me 3 days to get all the maps in the game. This is a very interesting game. This is what I did.
so i tried to save the game this time but this message appears and i made sure to make it a read and write system, can you please give me some assistance with this PS i am on mac
That error happens when the game tries to create a save file while it is in an extra protected folder (like the downloads folder). It only happens on certain versions of Mac. Try to move the game file to a different folder, or even to a memory stick, and run it from there instead. If this doesn't work for you, please let us know!
I found someone using the closed beta to make a video, and I wonder if it infringes on your intellectual property rights. If you think it does, I'll let him know. Looking forward to your reply.
It depends a bit on the content of the video. Generally the closed beta version of the game is supposed to be an exclusive Patreon reward for those supporting the development of the project. Some parts of it however have been disclosed by us in public streams and shown in teaser screenshots, and so those specific parts are no longer exclusive in the same way and should be fine to feature in a video. If the content of the video has not been publically disclosed however, we ask that the person in question respect the exclusivity of the content and the trust we put in our closed beta testers when we share it with them.
I have informed that author and all the related videos have been deleted. I'm glad that the problem has been solved in such a nice way. Thank you for your patience.
I would like to support the game. Unfortunately it is very uncommon in my country to own a credit card. Is there a different way then patreon to support the development?
Well, if you have Steam gift cards in your country, you can use them to purchase Bonds, another game developed by this studio. With this, I guess, you can support the development of this game.
Hi! Where can I submit a bug report? There's an interesting tile behind a tree on the left edge of the first Miu Miu forest that triggers an unending combat loop! Love the game!
Le boss? Si tu parles de l'image en dessous avec les cheveux gris, c'est une quête que tu trouveras à l'ouest de Capulet. Tu n'as qu'à rentrer dans un des bâtiments à gauche et la quête se déclenche toute seule. Faudra ensuite aller au repaire des bandits.
Désolé si mon français n'est pas top, ça fait un moment que je n'ai pas pratiqué.
i played demo. i want to play this game early!! i have one question. where do i watch this view? because i am japanese, my English is poor. if my writing is difficult, im sorry.
Right when entering the capulet, head to the upper left building and enter. I believe this will launch an event. You'll then have to go to the bandit camp and search for a specific tent.
Fun demo. I didn't unlock gallery images 4 and 6 though. Are they available in the demo? Also idk if it was an error on my computer's end or in the coding. But after I choose what actions the characters would take vs 3 abductor plants, the game froze although the music kept playing. I had to restart the game from my last save.
Ah, and I accidentally picked up a bandit and couldn't put them down unless there was a pot/box/etc. This happened in the forest, which left my party member alone to fight. It'd be nice to be able to place enemies down even if I'm not hiding them.
Are there multiple images for loosing to vines? I got one image for loosing to enemies and another from loosing to vines, I assumed there was one of each.
Actually, never mind. They all just spawned in one spot in the camp on top of each other. I think the game didn’t know what to do when I carried them out, so it just teleported them in a random spot.
I don’t know if this is intentional, but in the bandit camp, if you capture a bandit and carry it into a tent or out of the area, the bandit disappears forever. I have tried getting a game over and other methods, but nothing works. Just a minor but noticeable nitpick.
The escape level primarily determines how effective struggling is. In the current demo there is no way to increase it, but there will be in the full game :)
Haha, sorry about that. As of the release of that demo, the tied graphic for her had not been drawn yet, and since we didn't think anyone would go to those lengths to beat her, we made the battle result not matter for easier debugging ^^; We might put in some alternative thing there in the future, or just make it completely impossible to win. We'll see >__>
Is it still not working for you? If so, let me know, and I'll set up a non-Itch download link for you. It seems strange though, since no one else I ask have encountered this issue.
Hey, just tuned in from few days ago when I started playing Didnapper 2 and it’s great! A lot of improvements and I like it more than the first game I think. There is a minor problem though, as an NPC blocking the way (Capulet Farm, the part heading to factory). Also, does the escape level meant to not increase in level? I tried several times getting captured searching for gallery pics and while I escaped a number them, they seem to not increase. That’s all, love the direction the game’s heading and hope for the best for future updates!
I'm a fan of it so far. It feels even more like a jrpg than the first, which is nice. It may have just been my change in play style but it feels a bit more complex. I'd say my only real complaint right now would be the lack of dialogue after being captured, but it's not really a big deal. It's just a little weird sometimes going straight to the game over screen with nothing in between, but that may just be me. Looking forward to future developments
We are going to look into having that option, although given the fact that D2 is planned to have more quests/events like that, we'd probably have to do it differently.
So far we're only planning on having Seles be the one you can escape as, mostly due to the increased number of ties, restraints and animation frames already makes it a huge task just to add everything we want for Seles. Not to mention you have more party members in Didnapper 2 than you did in the first game ^^;
i played this on the 1st demo i think and got the "unknown error." With the new version I decided to look further into it and I'm not entirely sure what I did but here what i did, looked into the "show package contents", i opened "Contents-Resources-app.nw-save" and i think by doing this it made the game saveable, **I think** i don't know, mostly wanted to share how i fixed the problem
Well, that error occurs if the game tries to save while it's placed in a folder with certain restrictions, in which case moving it to a folder with less restrictions usually fixes the problem. I suppose there is a chance that looking into the folder in question may have removed the read-only restriction, idk
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How to play the full version game??
there are still chapters 11 or possibly more to come
I already have the full version of the game! Chapter 10 is the ending chapter of the game. The game's map is very wide. It took me 3 days to get all the maps in the game. This is a very interesting game. This is what I did.
they already finished the game without bugs or they keep developing? sorry for the bad english
continue to develop the game
do you have a link
Oh, it will be a delightful game!
any costume idea for this game because am really excited to play the full version
so i tried to save the game this time but this message appears and i made sure to make it a read and write system, can you please give me some assistance with this PS i am on mac
That error happens when the game tries to create a save file while it is in an extra protected folder (like the downloads folder). It only happens on certain versions of Mac.
Try to move the game file to a different folder, or even to a memory stick, and run it from there instead. If this doesn't work for you, please let us know!
it still didnt work
I found someone using the closed beta to make a video, and I wonder if it infringes on your intellectual property rights. If you think it does, I'll let him know. Looking forward to your reply.
It depends a bit on the content of the video. Generally the closed beta version of the game is supposed to be an exclusive Patreon reward for those supporting the development of the project. Some parts of it however have been disclosed by us in public streams and shown in teaser screenshots, and so those specific parts are no longer exclusive in the same way and should be fine to feature in a video. If the content of the video has not been publically disclosed however, we ask that the person in question respect the exclusivity of the content and the trust we put in our closed beta testers when we share it with them.
I have informed that author and all the related videos have been deleted. I'm glad that the problem has been solved in such a nice way. Thank you for your patience.
Thank you :)
I would like to support the game. Unfortunately it is very uncommon in my country to own a credit card. Is there a different way then patreon to support the development?
Well, if you have Steam gift cards in your country, you can use them to purchase Bonds, another game developed by this studio. With this, I guess, you can support the development of this game.
true I guess, but I already bought bonds :P
How long will the next version of the game be released? I can't wait for the next version of the game!
comment on telecharge le jeux
La démo ou le jeu?
Si c'est la démo, tu cliques sur "Download Didnapper 2 Demo 3.1"
Le jeu n'est pas encore complété.
do you know when the full game will be released?
Any idea when another demo or the game will be released?
any updates i am new at this game but i love playing this game
The game is, I guess, getting monthly updates in the closed beta, which is only available for certain patrons in their patreon.
i see
Any updates?
Hi! Where can I submit a bug report? There's an interesting tile behind a tree on the left edge of the first Miu Miu forest that triggers an unending combat loop! Love the game!
We've fixed that bug on our end now, so it should be gone in the next versions of the game :)
Glad you like the game so far!
je croie avoir fini la demo mais il semblerai qu'il y est un boss , ou ce trouve t'il ?
Le boss? Si tu parles de l'image en dessous avec les cheveux gris, c'est une quête que tu trouveras à l'ouest de Capulet. Tu n'as qu'à rentrer dans un des bâtiments à gauche et la quête se déclenche toute seule. Faudra ensuite aller au repaire des bandits.
Désolé si mon français n'est pas top, ça fait un moment que je n'ai pas pratiqué.
Do you know approximately when you plan on releasing the full version of the game?
i played demo. i want to play this game early!! i have one question. where do i watch this view? because i am japanese, my English is poor. if my writing is difficult, im sorry.
Right when entering the capulet, head to the upper left building and enter. I believe this will launch an event. You'll then have to go to the bandit camp and search for a specific tent.
Fun demo. I didn't unlock gallery images 4 and 6 though. Are they available in the demo? Also idk if it was an error on my computer's end or in the coding. But after I choose what actions the characters would take vs 3 abductor plants, the game froze although the music kept playing. I had to restart the game from my last save.
Ah, and I accidentally picked up a bandit and couldn't put them down unless there was a pot/box/etc. This happened in the forest, which left my party member alone to fight. It'd be nice to be able to place enemies down even if I'm not hiding them.
I believe images 4 and 6 are unlocked by losing to kidnapping vines. I'm not to sure, havent played the demo in weeks
Are there multiple images for loosing to vines? I got one image for loosing to enemies and another from loosing to vines, I assumed there was one of each.
There are cave vines in the Montague. There should be a mine somewhere to the right.
Edit: I seem to have been mistaken on picture 6. You will have to lose to bandits for that one. I am sorry to have misled you.
Actually, never mind. They all just spawned in one spot in the camp on top of each other. I think the game didn’t know what to do when I carried them out, so it just teleported them in a random spot.
I don’t know if this is intentional, but in the bandit camp, if you capture a bandit and carry it into a tent or out of the area, the bandit disappears forever. I have tried getting a game over and other methods, but nothing works. Just a minor but noticeable nitpick.
I want to ask what is the use of escape level during the escaping.
I saw this when playing DID1, everytime when escaped, the level will up for 1, but I don't know what that's for.
So I want to ask that in DID2, what is the use of escape level ?
I'm not sure, but I guess the escape level is how much you are able to untie yourself in battle.
Edit: Haven't played the demo in a while
The escape level primarily determines how effective struggling is. In the current demo there is no way to increase it, but there will be in the full game :)
OK, I understand.
Looking forward to the full game sale on steam! XD
*minor SPOILERS WARNING*
Haha, sorry about that. As of the release of that demo, the tied graphic for her had not been drawn yet, and since we didn't think anyone would go to those lengths to beat her, we made the battle result not matter for easier debugging ^^;
We might put in some alternative thing there in the future, or just make it completely impossible to win. We'll see >__>
I still can't download it, it says it's forbidden
hi, how to get pic7?
BTW what does the word DID stand for?
Damsel(s) In Distress
thx
Awesome game ❤️ will it have special game over sequences like in the first game? :)
What exactly does the wallpaper option in the gallery do?
is this the farthest i can go now?
help me
I can't download the 3.1 demo, it says it's forbidden :(
Is it still not working for you? If so, let me know, and I'll set up a non-Itch download link for you. It seems strange though, since no one else I ask have encountered this issue.
I'd like to send you a picture, but it says I can't upload a picture with more than 3 mb...
Hey, just tuned in from few days ago when I started playing Didnapper 2 and it’s great! A lot of improvements and I like it more than the first game I think. There is a minor problem though, as an NPC blocking the way (Capulet Farm, the part heading to factory). Also, does the escape level meant to not increase in level? I tried several times getting captured searching for gallery pics and while I escaped a number them, they seem to not increase. That’s all, love the direction the game’s heading and hope for the best for future updates!
What is the Pci6?
You can get it from failing to escape from bandits
I'm a fan of it so far. It feels even more like a jrpg than the first, which is nice. It may have just been my change in play style but it feels a bit more complex. I'd say my only real complaint right now would be the lack of dialogue after being captured, but it's not really a big deal. It's just a little weird sometimes going straight to the game over screen with nothing in between, but that may just be me. Looking forward to future developments
Glad you like it so far :)
We do intend to put in more post-loss dialogue/scenes in the future
Will we be able to reset quests or events like the first game?
Edit : And will we be able to escape as other members or is Seles the only character that will be playable in escape situations?
We are going to look into having that option, although given the fact that D2 is planned to have more quests/events like that, we'd probably have to do it differently.
So far we're only planning on having Seles be the one you can escape as, mostly due to the increased number of ties, restraints and animation frames already makes it a huge task just to add everything we want for Seles. Not to mention you have more party members in Didnapper 2 than you did in the first game ^^;
Thanks for answering!
Keep up the good work!
i played this on the 1st demo i think and got the "unknown error." With the new version I decided to look further into it and I'm not entirely sure what I did but here what i did, looked into the "show package contents", i opened "Contents-Resources-app.nw-save" and i think by doing this it made the game saveable, **I think** i don't know, mostly wanted to share how i fixed the problem
Well, that error occurs if the game tries to save while it's placed in a folder with certain restrictions, in which case moving it to a folder with less restrictions usually fixes the problem. I suppose there is a chance that looking into the folder in question may have removed the read-only restriction, idk