sorry to bother you but after defeating darianna and her friend in the camaris headquaters my game frezes. at te exact same time the two knights in red enter the room (to congratulate i suppose ^^)
well this is especially tough because the fight against the two pirate ladies took me quite some time.
This issue should now be fixed in the v1. 0.2 update. In the meantime it is also possible to get around this freeze by skippimh through that part of the scene a bit faster. Regardless, you should download the updated version and move your save folder to it, as it also fixes some other issues. Sorry for the inconvenience!
Maybe it's obvious but I found a cool way to farm experience and items from the beginning on. When you have defeated female enemies, don't hide them in boxes immediately. Gather them together somewhere on the map and lure the next enemy to your gathering spot before attacking her. This way, the prisoners will be drawn into the fight but remain tied up, you only have to defeat the new enemy before anyone can get free. But you'll get easy experience, gold and items drops from the prisoners, too. Repeat until you've captured everyone. If you exit the screen or enter a tent without putting the captives in boxes, they will be free again and you can do the whole thing over again. If you do this in a spot where defeat doesn't get you an instant game over, just surrender when you run out of CP. You'll be fully rested and only have to free yourself from your restraints, which is way faster and more fun than returning to an inn if you don't want to waste healing items. And it'll raise your escape level, too.
To the developers: Please don't "fix" this, maybe it's abusing the game system a little, but I've been doing that for hours and it really makes the game fun to play that way. It would make the game much shorter and less enjoyable if the player couldn't to that anymore (e.g. by doing away with free healing when being captured). The way it is, I can get most out of the combat and escape system and fully enjoy the game instead of speedrunning it.
Don't worry, we don't intend to "fix" that any time soon :) In fact it's something we noticed as well when we were implementing the feature of tied enemies being included in battles, and figured it would just make a process that can be tedious in other games more fun, as you said 🙂
Also glad to hear that the repeatable escapes are being utilized 😁
Speaking of repeatable escapes, the escape system is somewhat broken if you have an ally with you in your cell. You'll just have to get rid of your gag, call the ally over and ask for help about ten times. This sometimes even works without removing the gag. After that, you'll only have to struggle with your wrists once or twice to get free. This makes escapes so easy that it feels like cheating. Asking for help should maybe get limited to three to five tries per escape (five if also counting misunderstandings because of gags). A limit like that wouldn't feel artificial either because it would be believable that loosening your restraints three levels (=three times) is all an ally could do for you while still being tied up herself. Or use the ally's rescue skill as a limit of how much she can help you, that would feel perfectly logical.
I have passed through the whole game. To be honest,didnapper2 is a great game,thank you to everyone who contributed to this amazing game. However, I just want to give a little advice for game producers . Although there is an interactive system in the game to interact with other girls, the game does not set up a dungeon like a didnapper1 for the protagonist team to collect girls so that if you want to interact with other girls repeatedly, you need to play this chapter again.This is not only too much trouble but also unreasonable. I think collecting favorite girls is also a very interesting and important element of didnapper. This is also the reason why I love this game. So I pretty hope the later expansion of didnapper2 can return the collection or dungeon system like didnapper1. :D
Hi, usually in this type of games you can acces fullscreen by pressing alt+enter, but here i can't find any way to play with fullscreen. Coul you fix it?
Hey, I run an emulator on my phone (Joiplay, if it matters). The game unpacked and booted normally, and looks fantastic, but whenever a bondage sequence occurs the game freezes. For example if I lose to the Abduktor vines, or in the fight against the twins, any binding option causes the game to just...freeze. The battle music continues to play, but nothing happens on screen.
I know that it's probably just the emulator, which is not your guys' problem, but there are some compatibility settings I can mess with, and o was wondering if you could tell me what parts of the program are in play during the capture sequence that could be in error with my emulator? Thanks again, and fantastic work!
Steam store is not available yet ? I faced problems with my card when purchasing on the web so i am looking to buy it on Steam. Also hope to see the game in Steam China.
So I've been liking it so far but I'm quite disappointed how only the main character has an escape scenario/minigame and how little the other characters feature in the game over screens.
Just tried out the Linux version, seems to work well. Only problem: trying to run the file "Game" brings up a window with an error message ("undefined is not a function") and nothing else happens. But I can run a file called "nw" and the game works. I played till chapter 2 beginning, seems to work well (saving and loading also works). However, there is a warning message in the terminal: "Remote error from secret service: org.freedesktop.Secret.Error.IsLocked: Cannot create an item in a locked collection".
Does it matter or can I just ignore it?
BTW, thanks a lot for the game, I waited so long to finally play it. Keep up that fantastic work! I also gave you a $10 tip when buying. $20 seemed too cheap for a great game you put so much work in.
Oh, and I found a small bug: When you enter the mayor's house just after starting the story and talk to the person in the upper right, there is some text cut off. Something like "jokes never being funny to b" (begin with, I guess).
Hi! Thanks for the release. Please be informed that although files for Linux are added, Itch client still claims that game is available only for Microsoft Windows and Apple OS X. This gives an unpleasant side effect as inability to install the game on Linux distributions(please refer to attached screenshot).
I can still download game from the web browser itch.io page, so it's not a critical problem, but would be great to have installation working from itch.io desktop client :)
Just curious to know, will there be a version for Linux? Would be great to have one, of course if used game engine is cross-platform and can be compiled as ELF binary. And in general - thanks for the project :)
Hi! We will try to deploy a version for Linux, but some action may have to be taken on the player's side to make it work on their system. At least that is what our testers who own a Linux computer tell us about the Linux build.
I just tried the Linux demo and i had to update the NW.js for it to work. This means that the NW.js for Linux in your RPG Maker Engine is outdated. It would be great if you updated it so that us Linux users don’t need to do the extra steps of updating it ourselves.
For any Linux end-users trying to get this to work:
Go here and download the Stable Linux 64-bit NORMAL.
Extract it somewhere meaningful to you (this will become your game directory).
Copy or symlink nw.pak, package.json, and the www directory into the new extracted nwjs folder from step 2.
Rename nw to Game so that you remember what to run, and then run Game to start the game.
← Return to game
Comments
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In chapter 7, when they go to rescue Liliana from the pirate ship the group, they do not go down the stairs.
Is in the windows version.
Need help with freezing game
sorry to bother you but after defeating darianna and her friend in the camaris headquaters my game frezes. at te exact same time the two knights in red enter the room (to congratulate i suppose ^^)
well this is especially tough because the fight against the two pirate ladies took me quite some time.
is this a know issue and is there a solution?
This issue should now be fixed in the v1. 0.2 update. In the meantime it is also possible to get around this freeze by skippimh through that part of the scene a bit faster. Regardless, you should download the updated version and move your save folder to it, as it also fixes some other issues. Sorry for the inconvenience!
thanks for the reply!
aaand thanks for the great game! :-)
Maybe it's obvious but I found a cool way to farm experience and items from the beginning on. When you have defeated female enemies, don't hide them in boxes immediately. Gather them together somewhere on the map and lure the next enemy to your gathering spot before attacking her. This way, the prisoners will be drawn into the fight but remain tied up, you only have to defeat the new enemy before anyone can get free. But you'll get easy experience, gold and items drops from the prisoners, too. Repeat until you've captured everyone. If you exit the screen or enter a tent without putting the captives in boxes, they will be free again and you can do the whole thing over again. If you do this in a spot where defeat doesn't get you an instant game over, just surrender when you run out of CP. You'll be fully rested and only have to free yourself from your restraints, which is way faster and more fun than returning to an inn if you don't want to waste healing items. And it'll raise your escape level, too.
To the developers: Please don't "fix" this, maybe it's abusing the game system a little, but I've been doing that for hours and it really makes the game fun to play that way. It would make the game much shorter and less enjoyable if the player couldn't to that anymore (e.g. by doing away with free healing when being captured). The way it is, I can get most out of the combat and escape system and fully enjoy the game instead of speedrunning it.
There's nothing wrong with that.
On a side note, abusable features make people want to put more time into games.
Don't worry, we don't intend to "fix" that any time soon :) In fact it's something we noticed as well when we were implementing the feature of tied enemies being included in battles, and figured it would just make a process that can be tedious in other games more fun, as you said 🙂
Also glad to hear that the repeatable escapes are being utilized 😁
Speaking of repeatable escapes, the escape system is somewhat broken if you have an ally with you in your cell. You'll just have to get rid of your gag, call the ally over and ask for help about ten times. This sometimes even works without removing the gag. After that, you'll only have to struggle with your wrists once or twice to get free. This makes escapes so easy that it feels like cheating. Asking for help should maybe get limited to three to five tries per escape (five if also counting misunderstandings because of gags). A limit like that wouldn't feel artificial either because it would be believable that loosening your restraints three levels (=three times) is all an ally could do for you while still being tied up herself. Or use the ally's rescue skill as a limit of how much she can help you, that would feel perfectly logical.
I have passed through the whole game. To be honest,didnapper2 is a great game,thank you to everyone who contributed to this amazing game. However, I just want to give a little advice for game producers . Although there is an interactive system in the game to interact with other girls, the game does not set up a dungeon like a didnapper1 for the protagonist team to collect girls so that if you want to interact with other girls repeatedly, you need to play this chapter again.This is not only too much trouble but also unreasonable. I think collecting favorite girls is also a very interesting and important element of didnapper. This is also the reason why I love this game. So I pretty hope the later expansion of didnapper2 can return the collection or dungeon system like didnapper1. :D
where can i find didnapper 1
edit: ah, so its a non-sexual kidnapper game. kinda sad.
Thanks to my family, I already own this game. Looking forward to better work.
Saving in game is not working for me. I played like 2 hours yesterday, saved and quit, started the game today and I can't load a game
It's still not available on steam
Hi, usually in this type of games you can acces fullscreen by pressing alt+enter, but here i can't find any way to play with fullscreen. Coul you fix it?
Press F4. I don't know why alt+enter doesn't work for this game. It really should, but F4 works. A lot of RPG Maker Games work with F4.
F4 for fullscreen
Hey, I run an emulator on my phone (Joiplay, if it matters). The game unpacked and booted normally, and looks fantastic, but whenever a bondage sequence occurs the game freezes. For example if I lose to the Abduktor vines, or in the fight against the twins, any binding option causes the game to just...freeze. The battle music continues to play, but nothing happens on screen.
I know that it's probably just the emulator, which is not your guys' problem, but there are some compatibility settings I can mess with, and o was wondering if you could tell me what parts of the program are in play during the capture sequence that could be in error with my emulator? Thanks again, and fantastic work!
Maybe it's a Sony phone? I'm pretty sure they don't allow bondage content, so we won't get a Playstation version either. (SCNR)
No, it's a samsung, and I've never had issues running their games in the past, from didnapper and even the demo for 2
That was a joke, man. Because of Sony's censorship policy on Playstation.
oh, chill. Yeah, that is true, to be fair, Microsoft wa just as bad for a while
hello I'm using the Mac version. I bought the game and download it. However, it shows error once I open the game, like
Error: EROFS: read-only file system, open '/private/var/folders/6z/89sjbntj3cd067ynk0m9l7qc0000gn/T/AppTranslocation/73D312BA-DC10-4F86-8705-B72719E5008E/d/Game.app/Contents/Resources/app.nw/logs/logs.txt'
Does the game support the apple silicon?(my chip is apple M1 Pro)
When I click "new game", it's like that
Oh it get resolved. I just restart my Mac
Played the demo at past,and congratulations for the release!
Steam store is not available yet ? I faced problems with my card when purchasing on the web so i am looking to buy it on Steam. Also hope to see the game in Steam China.
Big congratulations to the dev team! Solid effort, well worth the wait. Thanks for all your hard work.
So I've been liking it so far but I'm quite disappointed how only the main character has an escape scenario/minigame and how little the other characters feature in the game over screens.
Just tried out the Linux version, seems to work well. Only problem: trying to run the file "Game" brings up a window with an error message ("undefined is not a function") and nothing else happens. But I can run a file called "nw" and the game works. I played till chapter 2 beginning, seems to work well (saving and loading also works). However, there is a warning message in the terminal: "Remote error from secret service: org.freedesktop.Secret.Error.IsLocked: Cannot create an item in a locked collection".
Does it matter or can I just ignore it?
BTW, thanks a lot for the game, I waited so long to finally play it. Keep up that fantastic work! I also gave you a $10 tip when buying. $20 seemed too cheap for a great game you put so much work in.
Oh, and I found a small bug: When you enter the mayor's house just after starting the story and talk to the person in the upper right, there is some text cut off. Something like "jokes never being funny to b" (begin with, I guess).
Is there gonna be a mobile version coming out?
It's finally out! Taxes in my country kinda destroyed me but I'm sure it's worth it! Thanks for taking all these years to make this awesome game :)
Congratulations on the release. Going to play right now.
Cuando pondréis el juego en android y en español?, por curiosidad
Me gustaría crear un mod que tradujera al español
Hi! Thanks for the release. Please be informed that although files for Linux are added, Itch client still claims that game is available only for Microsoft Windows and Apple OS X. This gives an unpleasant side effect as inability to install the game on Linux distributions(please refer to attached screenshot).
I can still download game from the web browser itch.io page, so it's not a critical problem, but would be great to have installation working from itch.io desktop client :)
Thanks for the heads up :)
Is it any better now?
Hi) Thanks for the rapid fix. Everything works fine now!
its time to play
Congrats for the release!
any news for release?
i believe they are working on getting all the patron ppl their copies, which is around 800 or so
what i want to know is whos the artist for the "overview, features, and about" banners above
Looks like sharpffffff's artstyle
I was patient back in january 2017!!! Now I'm a hype train
16.03 in France, stop complaining come ooonnn x)
Patience my friend
I mean it is already 12.13 in China, I know we are in different area in the earth but……
It is a bit late for me, and waiting is not really comfortable.
Y el Juego?
오늘 반드시 하고 말거다
waiting!!!
not available yet? can't wait..
Waiting is kind of like bondage
Maybe want to ask for the price in advance a little bit... Could I, PLEASE?
20$
where is the new update link?
hm.... can't buy it on itchio?
Dev's said it's gonna be a while longer 😊
really? where? didn't catch that... ^^
how much longer? minutes or days?
Following the devs on discord. "Hours away".
ah... in places i don't visit... thanks for the info!
It's gonna be worth the wait 🥰🥰
Thanks! Now I won't sit here refreshing every 5 minutes lol. Would have been nice If they posted it here, but whatever.
I can't buy DIDnapper2 on steam in china, qwq
same. qwq
Try transferring area purchases that may work as some area steam doesn't see this game
Just curious to know, will there be a version for Linux? Would be great to have one, of course if used game engine is cross-platform and can be compiled as ELF binary. And in general - thanks for the project :)
Hi! We will try to deploy a version for Linux, but some action may have to be taken on the player's side to make it work on their system. At least that is what our testers who own a Linux computer tell us about the Linux build.
Thanks for your reply) Looking forward for the release
I just tried the Linux demo and i had to update the NW.js for it to work. This means that the NW.js for Linux in your RPG Maker Engine is outdated. It would be great if you updated it so that us Linux users don’t need to do the extra steps of updating it ourselves.
For any Linux end-users trying to get this to work:
nw.pak
,package.json
, and thewww
directory into the new extracted nwjs folder from step 2.nw
toGame
so that you remember what to run, and then runGame
to start the game.:D
Arts from ffffff? Will you guys upload them?