Didnapper 2 | v1.2.0 Truth expansion update
Didnapper 2 » Devlog
General:
- Added 6 new full length post-game story chapters
- Added 4 new outfits
- Added several new soundtracks
- Added tape as a new restraint type (available in post-game)
- Added several new character (enemies, side characters etc)
- Added 6 new sidequests
- Added some new CGs
Minigames and systems:
- Expanded on ally interaction during escapes
- Added a small struggle minigame for when you lose battles against vines and web enemies
- Made some improvements to the interrogation system and added a new captive to interrogate
- Added various new puzzles and a overworld activities
Battles:
- Added a lot of new enemies
- Made changes to the battle UI
- Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
- Made it possible to swap characters during battles if you have more than 4 party members
- Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
- Made the losers of a practice battle in the party camp stay tied after said battle
Other:
- Made it possible to have other party leaders than Seles throughout most of the game
- Made it possible to refund cards spent on giving party members stats or skills
- Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
- Made changes to the title screen
- Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
- Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
- Made certain gags and other restraints available for more party members
- Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
- Replaced the fast travel menu with an interactive world map
- Made party camp maps more varied
- Added newspaper headlines
- Added new lighting effects to various areas and scenarios
- Improved mod compatibility
- Lots of other smaller changes, additions and improvements
Bugs fixed:
- Setting joystick directions in the keybinding menu can cause issues
- Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
- The head animation for chair tie struggling during escapes is displayed incorrectly
- The game softlocks if you hold W and Space after defeating certain boss enemies
- When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
- Aden speaks with Seles’ voice when they first enter the Capulet Inn
- Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
- After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
- If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
- You can sell the boat parts you buy in chapter 14
- Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
- The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
- If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
- Character sprites don’t always load when opening the Party menu
- Root enemies in the northern desert map sometimes have the wrong levels
- Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
- Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
- Fog/cloud shadows sometimes no longer appear Stat and skill cards can be sold
Files
Didnapper 2 v1.2.0 - Windows.zip 1.5 GB
84 days ago
Didnapper 2 v1.2.0 - Linux.zip 1.5 GB
84 days ago
Didnapper 2 v1.2.0 - Mac.zip 1.6 GB
84 days ago
Didnapper 2 v1.2.0 - Demo Windows.zip 1.5 GB
84 days ago
Didnapper 2 v1.2.0 - Demo Linux.zip 1.5 GB
84 days ago
Didnapper 2 v1.2.0 - Demo Mac.zip 1.6 GB
84 days ago
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Didnapper 2
Light-hearted bondage JRPG!
More posts
- Didnapper 2 | v 1.2.3 Bugfix Update36 days ago
- Didnapper 2 | v 1.2.2 Truth Final Content Update54 days ago
- Didnapper 2 | v 1.2.1 Bugfix Update78 days ago
- Didnapper 2 | v1.1.2 Bugfix updateNov 10, 2022
- Didnapper 2 | v 1.1.1 Bugfix UpdateOct 19, 2022
- Didnapper 2 | v 1.1.0 Sidequest UpdateOct 12, 2022
- Sidequest Update Release Date!Sep 28, 2022
- Get Didnapper 2 for 20% off!Mar 14, 2022
- Didnapper 2 | v 1.0.5 Bugfix UpdateMar 13, 2022
Comments
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can somebody help i cant get through epilong act 2 i found the lab
It seems most bugs are fixed in 1.2.1, but I noticed some when playing 1.2.1.
Thank you for the great update! Both new story and rebalancing are fantastic.
A few possible bugs I encountered:
1. Sometimes game can freeze during Save menu. I encountered it only before Colette interrogation, not sure how to replicate.
2. At some point during Pendragon Chelsea got stuck with "essential party member" status (bell icon in the party menu that forces the player to include that character in the active party). I can't find a way to remove it, right now only workaround I found is removing Chelsea mid-combat through swapping.
3. Outfits during side quests tend to be mismatched. For example, in the drinking in Pendragon quest the companion never equips the quest outfits, despite everyone acting like she does
4. Paige second quest (lead chasing) is available to start again, even when it's already in progress or already finished. Basically Paige is stuck with "new quest" flag whenever she doesn't have another dialogue ready
Hi! I'm glad you've enjoyed the update :)
Apart from the first, all the other issues should be fixed in the bugfix update we just released today (v1.2.1). We are also working on another small update to include a couple of sidequests and outfits we didn't get the time to finish for this update, but which should be ready in a couple of weeks.
Despite my complaints about the difficultly really liked the story and sidequests. Glad to be able to do stuff with Zhara as she came in late in the base game. One thing tho what is the point of choosing to drink or not drink at that one side quest?
The drink is one of multiple factors that determine how Garth sees Chelsea near the end of the quest, and so can play into how the quest ends. I won't go into further details than that :P
Finished playing and the plots in those new chapters did a good job surprising me, they really did. It's amazing how creative the devs are.
Also partially solved the question of why those "ancient" stuff in game looks totally modern.
Please share us new info on didnapper 2 or other projects (if you guys are already working on it) when available. Can't wait to see what's next.
What is up with the difficulty? I have set the game to story/easy and 2nd chroma spring enemy spams a party oneshoting ability every turn? When every single one of my party members is tied up or lost over thousand health what is even expected I do? And when she isn't killing your whole party in one turn multiple times Byron and her are spamming AOE attacks (which prevents you from bring any party members but tank) and debuffing your entire party because god forbit if you have a moment to attack between chugging ultra potions and heals your attacks actually hit. Oh yeah and they can attack multiple times in a row so have fun.
Skills that can blind or confuse enemies would be very helpful. (e.g. Kaie's dark skill, Eileen's gale and water skill, Aden using smokebomb).
If you really had a hard time dealing with enemies, press tab and next page (aka pageup) to activate cheat menu.
Thanks will try the cheats. I did use the confuse and blind skills but they either didn't work or did work but didn't matter. Literally just tried it, her attacks still hit even when blind.
I feel like I'm having the same trouble with the third Chroma Spring. I've got it set to the easiest mode possible but it still feels like she's taking multiple turns before I get a chance to react, and all her attacks wipe most of my health. I've got no idea what I'm supposed to do here at all. I'll get it, but I feel like the difficulty is absolutely insane
Lol, posted this and almost immediately beat the boss on my next attempt. The trick is to focus on healing above everything else. You need Eileen throwing out healing magic every turn and at least one other character as a designated potion thrower
I tried the healing thing but it didn't work as she would one shot Eileen and tie her same turn. I think this game expects you to be a certain level but if you haven't been fighting much enemies you can go in hideously underleveled. Also the bosses attacks are random so she can spam oneshotting attacks one attempt then never use it on another.
Oh yeah, I was horribly underleveled for this fight. Plus, I never noticed until afterwards but I had a ton of agility boosting cards I hadn't used yet and would've helped me address the number of turns she was getting before I could react. I did get lucky on this run and was able to just about keep Seres up while Eileen and the other party members were struggling free. Took me a long, tense time, but I did manage to just barely beat her. Other than the occasional beef gate of a boss (to be fair, this has been the only one so far) I've been really enjoying the expansion. Amazing that we got so much new content for free!
I have to agree with the difficulty. The Chroma Spring bosses are a massive difficulty spike compared to bosses before them. I had issues with the 2nd and 3rd bosses especially since I didn't think to use Aden's Root Crystal which has a skill that heals the party and raises attack. What doesn't help is their ATB tends to fill fast which can make untying a pain since they will likely use Subdue the moment you Struggle/Rescue since they're still Weakened unless if Seles uses Familiar Restraints with 100 Escape Level or Chelsea uses Nuh Uh (which she doesn't get to learn until Level 70) to cancel Subdue attempts. Oh, and the bosses can also inflict Stunned/Asleep (i.e., the first one has Chromatune).
The third boss also makes it worse as the player can't leave the Katoshi Isles/Shiode due to the locations on the map being disabled so if you don't have enough items and/or done sidequests like the Casino Night or Dancing Mad, the fight could be impossible without using a Story Crystal.
I believe if players mostly relied on Eileen and hadn't figured out they could also use Aden's Mud Spray (Root Crystal obtained from Casino Night) and Liliana's Rationing, they could have a hard time. It can also help that Liliana's Rationing and the Teatime from Seles' and Aden's Maid outfits are Special and are unaffected by Silence which would help with the 3rd boss as she has a powerful attack that can inflict Silence, blocking off Soothing Mist and Mud Spray. Liliana's Dancer Garb can also help especially with Speardance since each strike heals the party but getting a strike in can be annoying since the bosses tend to inflict Blind.
This is fantastic! Will it be added on the steam version as well?
It already has been 🙂👍
Great Job! Thank you so much !
6 new full-length chapters? Amazing! Thank you!