Didnapper 2 | v 1.2.4 Bugfix Update
Didnapper 2 » Devlog
Aaaand here we go again, although hopefully this will be the last bugfix update needed.
Here is what's new in v1.2.4:
Misc changes and QoL improvements:
- Made some improvements to the sound quality, timing and looping of certain music tracks
- Made various lesser touch-ups, such as dialogue tweaks, NPC movements and dialogue changes etc
- Made adjustments to various particle effects
- Added some additional objectives to the quest journal entry for Inquisitive Investigations, letting the player know when they need to do additional quests or talk to Paige to start a new lead
- Made some lesser changes to the Gone Fishing sidequest
- Changed the chance of a certain sidequest triggering when going to the party camp from 75% to 100%, as long as its other requirements are still met
- Made a certain dancing enemy more in synch with the beat
- Various other lesser tweaks and improvements
Bugs fixed:
- Enemy levels in The Neck are lvl 80~90 instead of the intended lvl 89~99
- It is sometimes impossible to leave the cell in The Neck without saving and reloading
- Party members are often set to have negative ATB when swapped in or given restricting status effects (asleep, stunned etc)
- On some occasions the wrong music plays, or no music plays when there should be music
- The game sometimes crashes if played with the device date set to April 1st
- During the Forgotten Something sidequest the pre-quest party returns when they're not supposed to
- You can walk through a crate in Alverona Castle
- The RARELY battle voice frequency setting in the Options menu sets the frequency to 90% instead of the intended 10%
- On rare occasions a character's name tag is displayed on the wrong side of the text box during cutscenes
- When Eileen leaves the party in the Cantamille mansion, no other ally automatically fills her battle slot
- The game sometimes freezes when entering a door in the Cantamille mansion while being chased
- Some lamps are sometimes on or off when they shouldn't be
- Some of Kaie's menu graphics don't align properly
- The party isn't healed after Epilogue Act 6
- Certain key items sometimes temporarily disappear from the inventory when using the story crystal
- Some priests stay in the Malutina forum building longer than they should
- The guild secretary in Pendragon acts like he's never tied anyone up even when he has
- Skipping quickly through a chapter 15 scene by the Alverona main gates can leave the player moving slower than normal afterwards
- Torso restraints don't always render correctly in relation to the leg graphics for frog ties during escapes
- Some researchers in the CRC can return to the basement in Epilogue Act 4 when they're not meant to if the player returns there too soon
- Starting but not finishing the quest No Talking (Part 2) before playing through Epilogue Act 4 causes issues in the CRC basement
- Various typos, text box position, tile issues etc
Files
Didnapper 2 v1.2.4 - Windows.zip 1.5 GB
27 days ago
Didnapper 2 v1.2.4 - Mac.zip 1.6 GB
27 days ago
Didnapper 2 v1.2.4 - Linux.zip 1.5 GB
27 days ago
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Didnapper 2
Light-hearted bondage JRPG!
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Comments
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Wow, I only just purchased this game literally a minute ago after enjoying the demo yesterday, and it's very cool to see that it's still getting support!