Didnapper 2 | v 1.0.4 Quality Update


After 2 months of hard work, we're pleased to present you the latest update for Didnapper 2! We've got loads packaged in this version, ranging from bugfixes to new outfit graphics, with plenty in between as well.

If you have any questions or just wanna talk with other fans about the game, you can join our Discord server. You can find a full changelog below. We hope you enjoy this update and look forward to future content! 

Misc:

  • Added faceset and battle graphics for maid outfits (Seles and Aden)
  • Replaced the “jobs” on the jobs boards with “challenges”, which are small quests that give better rewards if you do them well.
  • Added facesets to scenes that didn't have them (Northern Alverona Inn, Micihuatl and Pendragon town)
  • Made enemy versions of party members wear their currently equipped outfits in sparring matches in the camp
  • Added repeatable escape for if you lose to Tainted Dagger girls after meeting Chelsea
  • Doubled escape exp gained and made changes to the escape difficulty estimation code
  • Made out-of-menu escape prompts show how much restraints are tightened/loosened by and what new gag/tie you get when they are upgraded, and only restraints that are actually affected now trigger such a prompt
  • Added new dialogue for some of the escape training guards
  • Made it possible to skip the first part of the final boss scene by holding W or PageDown when the dialogue starts (same as the intro scene skip)
  • Added full screen and monitor toggle to the options menu
  • Added a new quest menu system (looks mostly the same, but has better functionality)
  • Made improvements to the story crystal. Its menu now looks better, is more intuitive and has more parts of the story you can go to, including directly to the first interrogation.
  • Made it possible to skip more of the party conversations at inns/taverns (Capulet, Lanylisse and Port Letovi)
  • Made untying the girls in Cantamille into a small sidequest
  • Reduced lag during some minigames/QTEs
  • Made a lot of backend code changes in preparation for the community-made mod manager
  • Made some minor improvements to some CGs
  • Made various other minor changes and improvements

New game over/loss dialogue:

  • Kula
  • Second Droitte battle
  • Camaris boss battles
  • Malutina boss battle
  • Alverona underground boss
  • Todlaad mandatory battles
  • Alber Forest boss
  • First Alverona Castle boss battle

Balance/battles:

  • Made party members able to use more of their skills when they are enemies in sparring matches
  • Moved Seles’ Exceed to the new Special equipment slot, replacing the old Head category, meaning that Seles can now equip other accessories
  • Made atb boost for outnumbered enemies only apply after the first turn
  • Made the Slap skill able to hit sleeping tied party members
  • Made Seles’ Dual Slash skill stronger
  • Slightly tweaked enemy levels in Greywind Pass
  • Made Eileen use Rinse less in sparring matches
  • Made the maid outfits reduce incoming Earth damage and increase max HP and luck
  • Made it possible to use more food items from the menu and increased their healing amount
  • Reduced the cost of some items
  • Reduced the number of enemies in the Badlands, especially on lower game difficulties
  • Increased hit rate of the Thrash skill from 25% to 50%
  • Lowered TP cost of the Focus skill from 30 to 25, and increased its effect from 2 turns to 4 turns
  • Lowered stats of Dark Havoc enemies, especially on higher difficulties
  • Increased the max CP you get from Wand type cards

Bugs fixed:

  • A bench softlocks you in Malutina
  • Liliana is not able to learn Sacrifice or Chivalry skills
  • The hotkey for opening the item menu (I) doesn’t work
  • Mouse sometimes not selecting the correct enemy in battles
  • Inspecting multiple of the same enemy type causes lag
  • Inspection sometimes shows values with decimals
  • Gag and blindfold isn’t affected by the guard’s observation stat when tightened during escapes
  • Facesets may stay on the screen after talking to Liliana in Micihuatl
  • Hogtie tightening is affected by the suspension meter during escapes
  • Male desert bandits use town guard dialogue
  • The wrong person is shown as saying a line in a scene near the end of the game
  • Chelsea’s webbed battler is displayed incorrectly when captured in her casual outfit variant
  • Some voice lines don’t play when they should
  • Character names sometimes don’t appear as changed after they have been changed by the player
  • Some female enemies don’t have a large variant of their graphics in the enemy menu
  • The escape perk “People person” does the opposite of what it says
  • Music stops playing after battles if you have sparred with party members in chapter 13
  • You sometimes have access to the main menu during escapes
  • Hidden female enemies in chapter 15 are released when you exit the map they are on
  • Dark Havoc grunts have swapped full graphics in the enemy menu
  • Some of the pirates are missing full sized graphics in the enemy menu
  • In Alastair’s office, the player may be left with a temporarily lowered movement speed if skipping fast through one of the scenes.
  • Jumping to a specific part of chapter 14 through the story crystal adds more party members than intended
  • Blush appears on a layer above other facial graphics during cutscenes, sometimes overlapping them
  • Various faceset issues
  • Various mapping issues
  • Various typos and text issues
  • Various other smaller bugs and issues

The game's demos have also been updated to include the changes that affect the first 3 chapters of the game.

Files

Didnapper 2 v1.0.4 Windows.zip 1.1 GB
Mar 07, 2022
Didnapper 2 v1.0.4 Linux.zip 1.2 GB
Mar 07, 2022
Didnapper 2 v1.0.4 Mac.zip 1.3 GB
Mar 07, 2022
Didnapper 2 v1.0.4 Demo Mac.zip 1.3 GB
Mar 07, 2022
Didnapper 2 Demo Linux (2022).zip 1.2 GB
Mar 07, 2022
Didnapper 2 Demo Windows (2022).zip 1.1 GB
Mar 07, 2022

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Comments

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Yesssssssss !
Congrats and thank you DID Games :D